Mario Kart 64
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ArrayFactory.h
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1#pragma once
2
3#include "resource/Resource.h"
4#include "resource/ResourceFactoryBinary.h"
5
6namespace MK64 {
7class ResourceFactoryBinaryArrayV0 : public Ship::ResourceFactoryBinary {
8 public:
9 std::shared_ptr<Ship::IResource> ReadResource(std::shared_ptr<Ship::File> file, std::shared_ptr<Ship::ResourceInitData> initData) override;
10};
11} // namespace MK64
Definition ArrayFactory.h:7
std::shared_ptr< Ship::IResource > ReadResource(std::shared_ptr< Ship::File > file, std::shared_ptr< Ship::ResourceInitData > initData) override
Definition ArrayFactory.cpp:8
Definition ActorSpawnDataFactory.cpp:7