Mario Kart 64
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AudioSequenceFactory.h
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1#pragma once
2
3#include "Resource.h"
4#include "ResourceFactoryBinary.h"
6
7namespace SM64 {
8class AudioSequenceFactoryV0 : public Ship::ResourceFactoryBinary {
9 public:
10 std::shared_ptr<Ship::IResource> ReadResource(std::shared_ptr<Ship::File> file,
11 std::shared_ptr<Ship::ResourceInitData> initData) override;
12};
13} // namespace SM64
Definition AudioSequenceFactory.h:8
std::shared_ptr< Ship::IResource > ReadResource(std::shared_ptr< Ship::File > file, std::shared_ptr< Ship::ResourceInitData > initData) override
Definition AudioSequenceFactory.cpp:9
Definition AudioBankFactory.h:6