Mario Kart 64
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AudioSequenceFactory.h
Go to the documentation of this file.
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#pragma once
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#include "Resource.h"
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#include "ResourceFactoryBinary.h"
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#include "
../type/AudioSequence.h
"
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namespace
SM64
{
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class
AudioSequenceFactoryV0
:
public
Ship::ResourceFactoryBinary {
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public
:
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std::shared_ptr<Ship::IResource>
ReadResource
(std::shared_ptr<Ship::File> file,
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std::shared_ptr<Ship::ResourceInitData> initData)
override
;
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};
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}
// namespace SM64
AudioSequence.h
SM64::AudioSequenceFactoryV0
Definition
AudioSequenceFactory.h:8
SM64::AudioSequenceFactoryV0::ReadResource
std::shared_ptr< Ship::IResource > ReadResource(std::shared_ptr< Ship::File > file, std::shared_ptr< Ship::ResourceInitData > initData) override
Definition
AudioSequenceFactory.cpp:9
SM64
Definition
AudioBankFactory.h:6
src
port
resource
importers
AudioSequenceFactory.h
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