Mario Kart 64
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GameAudio.h
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1#pragma once
2
3#include <thread>
4#include <condition_variable>
5
6static struct {
7 std::thread thread;
8 std::condition_variable cv_to_thread, cv_from_thread;
9 std::mutex mutex;
10 bool running;
std::mutex mutex
Definition GameAudio.h:9
bool running
Definition GameAudio.h:10
static struct @357330042345221051161372362127345240227027135012 audio
bool processing
Definition GameAudio.h:11
std::condition_variable cv_to_thread
Definition GameAudio.h:8
std::thread thread
Definition GameAudio.h:7
std::condition_variable cv_from_thread
Definition GameAudio.h:8