Mario Kart 64
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Hitbox.h
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1#pragma once
2
3#include <cstdint>
4#include <Resource.h>
5
6namespace SF64 {
7class Hitbox : public Ship::Resource<float> {
8 public:
9 using Resource::Resource;
10
11 float* GetPointer() override;
12 size_t GetPointerSize() override;
13
14 std::vector<float> mHitbox;
15};
16} // namespace SF64
Definition Hitbox.h:7
size_t GetPointerSize() override
Definition Hitbox.cpp:8
float * GetPointer() override
Definition Hitbox.cpp:4
std::vector< float > mHitbox
Definition Hitbox.h:14
Definition GenericArrayFactory.cpp:5