Mario Kart 64
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Minimap.h
Go to the documentation of this file.
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#pragma once
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#include "resource/Resource.h"
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#include <vector>
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#include <cstdint>
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namespace
MK64
{
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struct
MinimapTexture
{
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int32_t
Width
;
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int32_t
Height
;
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int32_t
Channels
;
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size_t
Size
;
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uint8_t*
Data
;
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};
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class
Minimap
:
public
Ship::Resource<MinimapTexture> {
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public
:
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using
Resource::Resource;
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Minimap
();
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MinimapTexture
*
GetPointer
()
override
;
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size_t
GetPointerSize
()
override
;
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MinimapTexture
Texture
;
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};
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}
// namespace MK64
MK64::Minimap::GetPointerSize
size_t GetPointerSize() override
Definition
Minimap.cpp:12
MK64::Minimap::Minimap
Minimap()
Definition
Minimap.cpp:5
MK64::Minimap::Texture
MinimapTexture Texture
Definition
Minimap.h:26
MK64::Minimap::GetPointer
MinimapTexture * GetPointer() override
Definition
Minimap.cpp:8
MK64
Definition
ActorSpawnDataFactory.cpp:7
MK64::MinimapTexture
Definition
Minimap.h:9
MK64::MinimapTexture::Data
uint8_t * Data
Definition
Minimap.h:14
MK64::MinimapTexture::Channels
int32_t Channels
Definition
Minimap.h:12
MK64::MinimapTexture::Height
int32_t Height
Definition
Minimap.h:11
MK64::MinimapTexture::Size
size_t Size
Definition
Minimap.h:13
MK64::MinimapTexture::Width
int32_t Width
Definition
Minimap.h:10
src
port
resource
type
Minimap.h
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1.13.2