Mario Kart 64
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Minimap.h
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1#pragma once
2
3#include "resource/Resource.h"
4#include <vector>
5#include <cstdint>
6
7namespace MK64 {
8
10 int32_t Width;
11 int32_t Height;
12 int32_t Channels;
13 size_t Size;
14 uint8_t* Data;
15};
16
17class Minimap : public Ship::Resource<MinimapTexture> {
18 public:
19 using Resource::Resource;
20
21 Minimap();
22
23 MinimapTexture* GetPointer() override;
24 size_t GetPointerSize() override;
25
27};
28
29} // namespace MK64
size_t GetPointerSize() override
Definition Minimap.cpp:12
Minimap()
Definition Minimap.cpp:5
MinimapTexture Texture
Definition Minimap.h:26
MinimapTexture * GetPointer() override
Definition Minimap.cpp:8
Definition ActorSpawnDataFactory.cpp:7
Definition Minimap.h:9
uint8_t * Data
Definition Minimap.h:14
int32_t Channels
Definition Minimap.h:12
int32_t Height
Definition Minimap.h:11
size_t Size
Definition Minimap.h:13
int32_t Width
Definition Minimap.h:10