Mario Kart 64
Loading...
Searching...
No Matches
TestCourse.h
Go to the documentation of this file.
1#pragma once
2
3#include <libultraship.h>
4#include "Course.h"
5
6extern "C" {
9 #include "course_offsets.h"
10 #include "camera.h"
11 #include "data/some_data.h"
12 #include "objects.h"
13 #include "path_spawn_metadata.h"
14 #include "mario_raceway_data.h"
16}
17
18class TestCourse : public Course {
19public:
20 virtual ~TestCourse() = default; // Virtual destructor for proper cleanup in derived classes
21
22 // Constructor
23 explicit TestCourse();
24
25// virtual void Load(const char* courseVtx,
26// course_texture* textures, const char* displaylists, size_t dlSize);
27 virtual void Load() override;
28 virtual void LoadTextures() override;
29 virtual void BeginPlay() override;
30 virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
31 virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
32 virtual void Render(struct UnkStruct_800DC5EC*) override;
33 virtual bool IsMod() override;
34};
const course_texture test_course_textures[]
virtual void Render(struct UnkStruct_800DC5EC *) override
Definition TestCourse.cpp:333
virtual void BeginPlay() override
Definition TestCourse.cpp:219
virtual ~TestCourse()=default
virtual void LoadTextures() override
Definition TestCourse.cpp:148
virtual void Load() override
Definition TestCourse.cpp:138
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition TestCourse.cpp:303
virtual bool IsMod() override
Definition TestCourse.cpp:348
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition TestCourse.cpp:318
TestCourse()
Definition TestCourse.cpp:61
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10