Mario Kart 64
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UnkActorSpawnDataFactory.h
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#pragma once
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#include "Resource.h"
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#include "ResourceFactoryBinary.h"
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#include "File.h"
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namespace
MK64
{
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class
ResourceFactoryBinaryUnkActorSpawnDataV0
:
public
Ship::ResourceFactoryBinary {
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public
:
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std::shared_ptr<Ship::IResource>
ReadResource
(std::shared_ptr<Ship::File> file,
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std::shared_ptr<Ship::ResourceInitData> initData)
override
;
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};
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}
// namespace MK64
MK64::ResourceFactoryBinaryUnkActorSpawnDataV0
Definition
UnkActorSpawnDataFactory.h:8
MK64::ResourceFactoryBinaryUnkActorSpawnDataV0::ReadResource
std::shared_ptr< Ship::IResource > ReadResource(std::shared_ptr< Ship::File > file, std::shared_ptr< Ship::ResourceInitData > initData) override
Definition
UnkActorSpawnDataFactory.cpp:9
MK64
Definition
ActorSpawnDataFactory.cpp:7
src
port
resource
importers
UnkActorSpawnDataFactory.h
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