Mario Kart 64
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UnkActorSpawnDataFactory.h
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1#pragma once
2
3#include "Resource.h"
4#include "ResourceFactoryBinary.h"
5#include "File.h"
6
7namespace MK64 {
8class ResourceFactoryBinaryUnkActorSpawnDataV0 : public Ship::ResourceFactoryBinary {
9 public:
10 std::shared_ptr<Ship::IResource> ReadResource(std::shared_ptr<Ship::File> file,
11 std::shared_ptr<Ship::ResourceInitData> initData) override;
12};
13
14} // namespace MK64
Definition UnkActorSpawnDataFactory.h:8
std::shared_ptr< Ship::IResource > ReadResource(std::shared_ptr< Ship::File > file, std::shared_ptr< Ship::ResourceInitData > initData) override
Definition UnkActorSpawnDataFactory.cpp:9
Definition ActorSpawnDataFactory.cpp:7