Mario Kart 64
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defines.h
Go to the documentation of this file.
1#ifndef DEFINES_H
2#define DEFINES_H
3
7#define OK 1
8#define BAD 0
9
40#if defined(GCC) || defined(DEBUG)
41#define DEBUG_MODE 1
42#define DEBUG_MENU 2
43#else
44#define DEBUG_MODE 1
45#define DEBUG_MENU 2
46#endif
47
48#define HOLD_ALL_DPAD_AND_C_BUTTONS \
49 (U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
50
51#define ALL_BUTTONS \
52 (A_BUTTON | B_BUTTON | L_TRIG | R_TRIG | Z_TRIG | START_BUTTON | U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | \
53 L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
54
61#define REPLAY_A_BUTTON (1 << 31) // 0x80000000
62#define REPLAY_B_BUTTON (1 << 30) // 0x40000000
63#define REPLAY_Z_TRIG (1 << 29) // 0x20000000
64#define REPLAY_R_TRIG (1 << 28) // 0x10000000
65
66#define REPLAY_FRAME_COUNTER 0xFF0000
67#define REPLAY_CLEAR_FRAME_COUNTER (0xFFFFFFFF & ~REPLAY_FRAME_COUNTER)
68#define REPLAY_STICK_Y 0xFF00
69#define REPLAY_STICK_X 0xFF
70#define REPLAY_FRAME_INCREMENT 0x10000
71
75#define DEMO_MODE_ACTIVE 1
76#define DEMO_MODE_INACTIVE 0
77
78#ifdef VERSION_EU
79#define COURSE_TIMER_ITER 0.020041665999999999 // 1 / 50
80#define COURSE_TIMER_ITER_f 0.020041665999999999f // 1 / 50
81#else
82#define COURSE_TIMER_ITER 0.01666666 // 1 / 60
83#define COURSE_TIMER_ITER_f 0.01666666f // 1 / 60
84#endif
85
86#define V_BlANK_TIMER_ITER 0.01666666
87
94#define PLAYER_INACTIVE 0 // 0x0000
95#define PLAYER_UNKNOWN_0x40 (1 << 6) // 0x0040
96#define PLAYER_INVISIBLE_OR_BOMB (1 << 8) // 0x0100
97#define PLAYER_STAGING (1 << 9) // 0x0200
98#define PLAYER_UNKNOWN (1 << 10) // 0x0400 // unused ?
99#define PLAYER_CINEMATIC_MODE (1 << 11) // 0x0800 // Also used to track eliminations in Battle mode.
100#define PLAYER_CPU (1 << 12) // 0x1000
101#define PLAYER_START_SEQUENCE (1 << 13) // 0x2000
102#define PLAYER_HUMAN (1 << 14) // 0x4000
103#define PLAYER_EXISTS (1 << 15) // 0x8000
104
105// Compiles to -0x1000 in diff.py
106#define PLAYER_HUMAN_AND_CPU PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_CPU | PLAYER_START_SEQUENCE
107
108#define ZERO_PLAYERS_SELECTED 0
109#define ONE_PLAYERS_SELECTED 1
110#define TWO_PLAYERS_SELECTED 2
111#define THREE_PLAYERS_SELECTED 3
112#define FOUR_PLAYERS_SELECTED 4
113#define SELECTED_PLAYER_DEFINES_TOTAL 5
114
126
127#define NUM_PLAYERS 8
128
129#define MARIO_SIZE 0.75f
130#define LUIGI_SIZE 0.75f
131#define YOSHI_SIZE 0.75f
132#define TOAD_SIZE 0.75f
133#define DK_SIZE 0.75f
134#define WARIO_SIZE 0.75f
135#define PEACH_SIZE 0.75f
136#define BOWSER_SIZE 0.75f
137
138// 2P Game has Grand Prix, VS, and Battle as available game types
139#define MAX_NUM_MAIN_MENU_GAME_TYPES 3
140
144#define GRAND_PRIX 0
145#define TIME_TRIALS 1
146#define VERSUS 2
147#define BATTLE 3
148
156
157#define CC_50 0
158#define CC_100 1
159#define CC_150 2
160#define CC_EXTRA 3
161#define CC_BATTLE 4
162
170
171#define NUM_COURSES_PER_CUP 4
172
177
184#define MARIO 0
185#define LUIGI 1
186#define YOSHI 2
187#define TOAD 3
188#define DK 4
189#define WARIO 5
190#define PEACH 6
191#define BOWSER 7
192
196#define OPTIONS_MENU 5
197#define DATA_MENU 6
198#define COURSE_DATA_MENU 7
199#define LOGO_INTRO_MENU 8
200#define CONTROLLER_PAK_MENU 9
201#define START_MENU 10
202#define MAIN_MENU 11
203#define CHARACTER_SELECT_MENU 12
204#define COURSE_SELECT_MENU 13
205#define RACING_DUPLICATE 14
206#define HARBOUR_MASTERS_MENU 15
207
211#define START_MENU_FROM_QUIT 0
212#define MAIN_MENU_FROM_QUIT 1
213#define PLAYER_SELECT_MENU_FROM_QUIT 2
214#define COURSE_SELECT_MENU_FROM_QUIT 3
215#define RACING 4
216#define ENDING 5
217#define CREDITS_SEQUENCE 9
218
222#define RACE_INIT 0
223#define RACE_SETUP 1
224#define RACE_STAGING 2
225#define RACE_IN_PROGRESS 3
226#define RACE_CALCULATE_RANKS 4
227#define RACE_FINISHED 5 // End of race and score screen
228#define RACE_UNK 6
229#define RACE_EXIT 7
230
234#define SCREEN_MODE_1P 0
235#define SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL 1
236#define SCREEN_MODE_2P_SPLITSCREEN_VERTICAL 2
237#define SCREEN_MODE_3P_4P_SPLITSCREEN 3
238#define NUM_SCREEN_MODES 4
239
243#define TIME_TRIAL_3LAP_RECORD_1 0
244#define TIME_TRIAL_3LAP_RECORD_2 1
245#define TIME_TRIAL_3LAP_RECORD_3 2
246#define TIME_TRIAL_3LAP_RECORD_4 3
247#define TIME_TRIAL_3LAP_RECORD_5 4
248#define TIME_TRIAL_1LAP_RECORD 5
249
266
272#define SOUND_STEREO 0
273#define SOUND_HEADPHONES 1
274#define SOUND_UNUSED 2
275#define SOUND_MONO 3
276#define NUM_SOUND_MODES 4
277
282#define DEMO_ONE 0 // Mario, Mario Raceway, Grand Prix
283#define DEMO_TWO 1 // Yoshi DK, Choco Mountain, Versus
284#define DEMO_THREE 2 // Luigi, Kalamari Desert, Grand Prix
285#define DEMO_FOUR 3 // Wario Yoshi Bowser, Wario Stadium, Versus
286#define DEMO_FIVE 4 // Bowser, Bowser Castle, Grand Prix
287#define DEMO_SIX 5 // Mario Luigi Peach Toad, Sherbert Land, Versus
288#define NUM_DEMOS 6
289
293enum ITEMS {
294 /* 0x00 */ ITEM_NONE = 0,
295 /* 0x01 */ ITEM_BANANA,
299 /* 0x05 */ ITEM_RED_SHELL,
304 /* 0x0A */ ITEM_STAR,
305 /* 0x0B */ ITEM_BOO,
306 /* 0x0C */ ITEM_MUSHROOM,
310 /* 0x0G */ ITEM_MAX,
311};
312
327
329
331
335#define BALLOON_STATUS_GONE 0
336#define BALLOON_STATUS_PRESENT 1
337#define BALLOON_STATUS_DEPARTING 2
338
342#define NUM_PODIUMS 3
343
347#define MAX_TIME 0x927C0
348
353#define HIT_SOUND_EFFECT 0x100 // hitting an object
354#define BOOST_SOUND_EFFECT 0x200 // being boosted by trigger a mushroom
355#define BOO_SOUND_EFFECT 0x800 // being a boo
356#define STAR_SOUND_EFFECT 0x2000 // being a star
357#define HIT_ROTATING_SOUND_EFFECT 0x4000 // hitting a rotating object
358#define BOOST_RAMP_WOOD_SOUND_EFFECT 0x8000 // being boosted by a ramp
359#define HOLD_BANANA_SOUND_EFFECT 0x40000 // holding a banana
360#define REVERSE_SOUND_EFFECT 0x400000 // being in the wrong direction
361#define BOOST_RAMP_ASPHALT_SOUND_EFFECT 0x800000 // being boosted by a boost pad
362#define HIT_BY_ITEM_SOUND_EFFECT 0x1000000 // being hit by an item
363
368#define UNKNOWN_EFFECT_0x1 0x1 //
369#define BOOST_RAMP_WOOD_EFFECT 0x4 // being boosted by a ramp
370#define DRIFTING_EFFECT 0x10 // drifting
371#define UNKNOWN_EFFECT_0x40 0x40 //
372#define UNKNOWN_EFFECT_0x80 0x80 //
373#define UNKNOWN_EFFECT_0xC 0xC //
374#define UNKNOWN_EFFECT_0x100 0x100 //
375#define UNKNOWN_EFFECT_0x1000 0x1000 //
376#define STAR_EFFECT 0x200 // being a star
377#define BOOST_EFFECT 0x2000 // being boosted by trigger a mushroom
378#define UNKNOWN_EFFECT_0x10000 0x10000 //
379#define BOOST_RAMP_ASPHALT_EFFECT 0x100000 // being boosted by a boost pad
380#define UNKNOWN_EFFECT_0x200000 0x200000 //
381#define REVERSE_EFFECT 0x400000 // being in reverse of the course
382#define UNKNOWN_EFFECT_0x1000000 0x1000000 //
383#define HIT_BY_ITEM_EFFECT 0x2000000 // being hit by an item
384#define HIT_EFFECT 0x4000000 // hitting an object
385#define UNKNOWN_EFFECT_0x10000000 0x10000000 //
386#define LIGHTNING_EFFECT 0x40000000 // being hit by lightning
387#define BOO_EFFECT 0x80000000 // being a boo
388
392#define STAR_EFFECT_DURATION 0xA
393#define BOO_EFFECT_DURATION 0x7
394
398#define ALPHA_MAX 0xFF
399#define ALPHA_MIN 0x0
400#define ALPHA_BOO_EFFECT 0x60
401
405#define STAR_EFFECT_DURATION 0xA
406#define BOO_EFFECT_DURATION 0x7
407
411#define ALPHA_MAX 0xFF
412#define ALPHA_MIN 0x0
413#define ALPHA_BOO_EFFECT 0x60
414
415#define ALPHA_CHANGE_LARGE 8
416#define ALPHA_CHANGE_MEDIUM 4
417#define ALPHA_CHANGE_SMALL 2
418
423#define SPAWN_FIRST_SHELL 0
424#define SPAWN_SECOND_SHELL 1
425#define SPAWN_THIRD_SHELL 2
426
427#define GPACK_RGB888(r, g, b) (((r) << 16) | ((g) << 8) | (b))
428#define COLOR_LIGHT GPACK_RGB888(0x1C, 0x00, 0x00)
429#define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
430#define COLOR_BLACK GPACK_RGB888(0, 0, 0)
431
432
437
438#define WATER_NO_INTERACTION 0x0000 // No water interaction
439#define WATER_IS_FULLY_SUBMERGED 0x0001 // Kart is completely underwater
440#define WATER_IS_PARTIALLY_SUBMERGED 0x0002 // Kart is partially in the water
441#define WATER_IN_DEEP_LIQUID_STATE 0x0004 // Persistent flag for being in a deep liquid state?
442#define WATER_JUST_ENTERED_DEEP_LIQUID 0x0008 // Momentary flag for the instant of entering deep liquid
443
449
450#define GRID_SIZE 32
451
452#define FACING_Y_AXIS 0x4000
453#define FACING_X_AXIS 0x8000
454#define FACING_Z_AXIS 0x2000
455
456#endif // DEFINES_H
457
463#define MIN_LAPS 0
464#define MAX_LAPS 3
COLOR_ID
Text color options The 2 cycling options cycle through Blue -> Green -> Red Cycle 2 appears to be one...
Definition defines.h:258
@ TEXT_BLUE_GREEN_RED_CYCLE_2
Definition defines.h:264
@ TEXT_BLUE_GREEN_RED_CYCLE_1
Definition defines.h:263
@ TEXT_YELLOW
Definition defines.h:262
@ TEXT_RED
Definition defines.h:261
@ TEXT_GREEN
Definition defines.h:260
@ TEXT_BLUE
Definition defines.h:259
PLACE
Definition defines.h:330
@ FIRST_PLACE
Definition defines.h:330
@ FOURTH_PLACE
Definition defines.h:330
@ SECOND_PLACE
Definition defines.h:330
@ THIRD_PLACE
Definition defines.h:330
PlayerId
Definition defines.h:115
@ PLAYER_SIX
Definition defines.h:122
@ PLAYER_FIVE
Definition defines.h:121
@ PLAYER_SEVEN
Definition defines.h:123
@ PLAYER_FOUR
Definition defines.h:120
@ PLAYER_EIGHT
Definition defines.h:124
@ PLAYER_NONE
Definition defines.h:116
@ PLAYER_TWO
Definition defines.h:118
@ PLAYER_ONE
Definition defines.h:117
@ PLAYER_THREE
Definition defines.h:119
ITEMS
Item IDs.
Definition defines.h:293
@ ITEM_TRIPLE_MUSHROOM
Definition defines.h:308
@ ITEM_THUNDERBOLT
Definition defines.h:302
@ ITEM_TRIPLE_GREEN_SHELL
Definition defines.h:298
@ ITEM_STAR
Definition defines.h:304
@ ITEM_BLUE_SPINY_SHELL
Definition defines.h:301
@ ITEM_BANANA_BUNCH
Definition defines.h:296
@ ITEM_GREEN_SHELL
Definition defines.h:297
@ ITEM_FAKE_ITEM_BOX
Definition defines.h:303
@ ITEM_NONE
Definition defines.h:294
@ ITEM_RED_SHELL
Definition defines.h:299
@ ITEM_SUPER_MUSHROOM
Definition defines.h:309
@ ITEM_MAX
Definition defines.h:310
@ ITEM_BANANA
Definition defines.h:295
@ ITEM_MUSHROOM
Definition defines.h:306
@ ITEM_DOUBLE_MUSHROOM
Definition defines.h:307
@ ITEM_BOO
Definition defines.h:305
@ ITEM_TRIPLE_RED_SHELL
Definition defines.h:300
DIRECTION
Definition defines.h:328
@ SOUTH
Definition defines.h:328
@ EAST
Definition defines.h:328
@ NORTH
Definition defines.h:328
@ WEST
Definition defines.h:328
CPU_BEHAVIOURS
Definition defines.h:313
@ BEHAVIOUR_FAST_SPEED
Definition defines.h:321
@ BEHAVIOUR_NORMAL_SPEED
Definition defines.h:320
@ BEHAVIOUR_DRIVE_CENTER
Definition defines.h:317
@ BEHAVIOUR_SLOW_SPEED
Definition defines.h:322
@ BEHAVIOUR_MAX_SPEED
Definition defines.h:325
@ BEHAVIOUR_DRIVE_OUTER
Definition defines.h:319
@ BEHAVIOUR_HOP
Definition defines.h:316
@ BEHAVIOUR_9
Definition defines.h:323
@ BEHAVIOUR_DRIVE_LEFT
Definition defines.h:318
@ BEHAVIOUR_NONE
Definition defines.h:314
@ BEHAVIOUR_1
Definition defines.h:315
@ BEHAVIOUR_10
Definition defines.h:324
@ COURSE_ONE
Definition defines.h:176
@ COURSE_THREE
Definition defines.h:176
@ COURSE_TWO
Definition defines.h:176
@ COURSE_FOUR
Definition defines.h:176
@ NUM_CUPS
Definition defines.h:169
@ STAR_CUP
Definition defines.h:169
@ FLOWER_CUP
Definition defines.h:169
@ SPECIAL_CUP
Definition defines.h:169
@ MUSHROOM_CUP
Definition defines.h:169
@ BATTLE_CUP
Definition defines.h:169