40#if defined(GCC) || defined(DEBUG)
48#define HOLD_ALL_DPAD_AND_C_BUTTONS \
49 (U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
52 (A_BUTTON | B_BUTTON | L_TRIG | R_TRIG | Z_TRIG | START_BUTTON | U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | \
53 L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
61#define REPLAY_A_BUTTON (1 << 31)
62#define REPLAY_B_BUTTON (1 << 30)
63#define REPLAY_Z_TRIG (1 << 29)
64#define REPLAY_R_TRIG (1 << 28)
66#define REPLAY_FRAME_COUNTER 0xFF0000
67#define REPLAY_CLEAR_FRAME_COUNTER (0xFFFFFFFF & ~REPLAY_FRAME_COUNTER)
68#define REPLAY_STICK_Y 0xFF00
69#define REPLAY_STICK_X 0xFF
70#define REPLAY_FRAME_INCREMENT 0x10000
75#define DEMO_MODE_ACTIVE 1
76#define DEMO_MODE_INACTIVE 0
79#define COURSE_TIMER_ITER 0.020041665999999999
80#define COURSE_TIMER_ITER_f 0.020041665999999999f
82#define COURSE_TIMER_ITER 0.01666666
83#define COURSE_TIMER_ITER_f 0.01666666f
86#define V_BlANK_TIMER_ITER 0.01666666
94#define PLAYER_INACTIVE 0
95#define PLAYER_UNKNOWN_0x40 (1 << 6)
96#define PLAYER_INVISIBLE_OR_BOMB (1 << 8)
97#define PLAYER_STAGING (1 << 9)
98#define PLAYER_UNKNOWN (1 << 10)
99#define PLAYER_CINEMATIC_MODE (1 << 11)
100#define PLAYER_CPU (1 << 12)
101#define PLAYER_START_SEQUENCE (1 << 13)
102#define PLAYER_HUMAN (1 << 14)
103#define PLAYER_EXISTS (1 << 15)
106#define PLAYER_HUMAN_AND_CPU PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_CPU | PLAYER_START_SEQUENCE
108#define ZERO_PLAYERS_SELECTED 0
109#define ONE_PLAYERS_SELECTED 1
110#define TWO_PLAYERS_SELECTED 2
111#define THREE_PLAYERS_SELECTED 3
112#define FOUR_PLAYERS_SELECTED 4
113#define SELECTED_PLAYER_DEFINES_TOTAL 5
129#define MARIO_SIZE 0.75f
130#define LUIGI_SIZE 0.75f
131#define YOSHI_SIZE 0.75f
132#define TOAD_SIZE 0.75f
134#define WARIO_SIZE 0.75f
135#define PEACH_SIZE 0.75f
136#define BOWSER_SIZE 0.75f
139#define MAX_NUM_MAIN_MENU_GAME_TYPES 3
171#define NUM_COURSES_PER_CUP 4
196#define OPTIONS_MENU 5
198#define COURSE_DATA_MENU 7
199#define LOGO_INTRO_MENU 8
200#define CONTROLLER_PAK_MENU 9
203#define CHARACTER_SELECT_MENU 12
204#define COURSE_SELECT_MENU 13
205#define RACING_DUPLICATE 14
206#define HARBOUR_MASTERS_MENU 15
211#define START_MENU_FROM_QUIT 0
212#define MAIN_MENU_FROM_QUIT 1
213#define PLAYER_SELECT_MENU_FROM_QUIT 2
214#define COURSE_SELECT_MENU_FROM_QUIT 3
217#define CREDITS_SEQUENCE 9
224#define RACE_STAGING 2
225#define RACE_IN_PROGRESS 3
226#define RACE_CALCULATE_RANKS 4
227#define RACE_FINISHED 5
234#define SCREEN_MODE_1P 0
235#define SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL 1
236#define SCREEN_MODE_2P_SPLITSCREEN_VERTICAL 2
237#define SCREEN_MODE_3P_4P_SPLITSCREEN 3
238#define NUM_SCREEN_MODES 4
243#define TIME_TRIAL_3LAP_RECORD_1 0
244#define TIME_TRIAL_3LAP_RECORD_2 1
245#define TIME_TRIAL_3LAP_RECORD_3 2
246#define TIME_TRIAL_3LAP_RECORD_4 3
247#define TIME_TRIAL_3LAP_RECORD_5 4
248#define TIME_TRIAL_1LAP_RECORD 5
272#define SOUND_STEREO 0
273#define SOUND_HEADPHONES 1
274#define SOUND_UNUSED 2
276#define NUM_SOUND_MODES 4
335#define BALLOON_STATUS_GONE 0
336#define BALLOON_STATUS_PRESENT 1
337#define BALLOON_STATUS_DEPARTING 2
347#define MAX_TIME 0x927C0
353#define HIT_SOUND_EFFECT 0x100
354#define BOOST_SOUND_EFFECT 0x200
355#define BOO_SOUND_EFFECT 0x800
356#define STAR_SOUND_EFFECT 0x2000
357#define HIT_ROTATING_SOUND_EFFECT 0x4000
358#define BOOST_RAMP_WOOD_SOUND_EFFECT 0x8000
359#define HOLD_BANANA_SOUND_EFFECT 0x40000
360#define REVERSE_SOUND_EFFECT 0x400000
361#define BOOST_RAMP_ASPHALT_SOUND_EFFECT 0x800000
362#define HIT_BY_ITEM_SOUND_EFFECT 0x1000000
368#define UNKNOWN_EFFECT_0x1 0x1
369#define BOOST_RAMP_WOOD_EFFECT 0x4
370#define DRIFTING_EFFECT 0x10
371#define UNKNOWN_EFFECT_0x40 0x40
372#define UNKNOWN_EFFECT_0x80 0x80
373#define UNKNOWN_EFFECT_0xC 0xC
374#define UNKNOWN_EFFECT_0x100 0x100
375#define UNKNOWN_EFFECT_0x1000 0x1000
376#define STAR_EFFECT 0x200
377#define BOOST_EFFECT 0x2000
378#define UNKNOWN_EFFECT_0x10000 0x10000
379#define BOOST_RAMP_ASPHALT_EFFECT 0x100000
380#define UNKNOWN_EFFECT_0x200000 0x200000
381#define REVERSE_EFFECT 0x400000
382#define UNKNOWN_EFFECT_0x1000000 0x1000000
383#define HIT_BY_ITEM_EFFECT 0x2000000
384#define HIT_EFFECT 0x4000000
385#define UNKNOWN_EFFECT_0x10000000 0x10000000
386#define LIGHTNING_EFFECT 0x40000000
387#define BOO_EFFECT 0x80000000
392#define STAR_EFFECT_DURATION 0xA
393#define BOO_EFFECT_DURATION 0x7
398#define ALPHA_MAX 0xFF
400#define ALPHA_BOO_EFFECT 0x60
405#define STAR_EFFECT_DURATION 0xA
406#define BOO_EFFECT_DURATION 0x7
411#define ALPHA_MAX 0xFF
413#define ALPHA_BOO_EFFECT 0x60
415#define ALPHA_CHANGE_LARGE 8
416#define ALPHA_CHANGE_MEDIUM 4
417#define ALPHA_CHANGE_SMALL 2
423#define SPAWN_FIRST_SHELL 0
424#define SPAWN_SECOND_SHELL 1
425#define SPAWN_THIRD_SHELL 2
427#define GPACK_RGB888(r, g, b) (((r) << 16) | ((g) << 8) | (b))
428#define COLOR_LIGHT GPACK_RGB888(0x1C, 0x00, 0x00)
429#define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
430#define COLOR_BLACK GPACK_RGB888(0, 0, 0)
438#define WATER_NO_INTERACTION 0x0000
439#define WATER_IS_FULLY_SUBMERGED 0x0001
440#define WATER_IS_PARTIALLY_SUBMERGED 0x0002
441#define WATER_IN_DEEP_LIQUID_STATE 0x0004
442#define WATER_JUST_ENTERED_DEEP_LIQUID 0x0008
452#define FACING_Y_AXIS 0x4000
453#define FACING_X_AXIS 0x8000
454#define FACING_Z_AXIS 0x2000
COLOR_ID
Text color options The 2 cycling options cycle through Blue -> Green -> Red Cycle 2 appears to be one...
Definition defines.h:258
@ TEXT_BLUE_GREEN_RED_CYCLE_2
Definition defines.h:264
@ TEXT_BLUE_GREEN_RED_CYCLE_1
Definition defines.h:263
@ TEXT_YELLOW
Definition defines.h:262
@ TEXT_RED
Definition defines.h:261
@ TEXT_GREEN
Definition defines.h:260
@ TEXT_BLUE
Definition defines.h:259
PLACE
Definition defines.h:330
@ FIRST_PLACE
Definition defines.h:330
@ FOURTH_PLACE
Definition defines.h:330
@ SECOND_PLACE
Definition defines.h:330
@ THIRD_PLACE
Definition defines.h:330
PlayerId
Definition defines.h:115
@ PLAYER_SIX
Definition defines.h:122
@ PLAYER_FIVE
Definition defines.h:121
@ PLAYER_SEVEN
Definition defines.h:123
@ PLAYER_FOUR
Definition defines.h:120
@ PLAYER_EIGHT
Definition defines.h:124
@ PLAYER_NONE
Definition defines.h:116
@ PLAYER_TWO
Definition defines.h:118
@ PLAYER_ONE
Definition defines.h:117
@ PLAYER_THREE
Definition defines.h:119
ITEMS
Item IDs.
Definition defines.h:293
@ ITEM_TRIPLE_MUSHROOM
Definition defines.h:308
@ ITEM_THUNDERBOLT
Definition defines.h:302
@ ITEM_TRIPLE_GREEN_SHELL
Definition defines.h:298
@ ITEM_STAR
Definition defines.h:304
@ ITEM_BLUE_SPINY_SHELL
Definition defines.h:301
@ ITEM_BANANA_BUNCH
Definition defines.h:296
@ ITEM_GREEN_SHELL
Definition defines.h:297
@ ITEM_FAKE_ITEM_BOX
Definition defines.h:303
@ ITEM_NONE
Definition defines.h:294
@ ITEM_RED_SHELL
Definition defines.h:299
@ ITEM_SUPER_MUSHROOM
Definition defines.h:309
@ ITEM_MAX
Definition defines.h:310
@ ITEM_BANANA
Definition defines.h:295
@ ITEM_MUSHROOM
Definition defines.h:306
@ ITEM_DOUBLE_MUSHROOM
Definition defines.h:307
@ ITEM_BOO
Definition defines.h:305
@ ITEM_TRIPLE_RED_SHELL
Definition defines.h:300
DIRECTION
Definition defines.h:328
@ SOUTH
Definition defines.h:328
@ EAST
Definition defines.h:328
@ NORTH
Definition defines.h:328
@ WEST
Definition defines.h:328
CPU_BEHAVIOURS
Definition defines.h:313
@ BEHAVIOUR_FAST_SPEED
Definition defines.h:321
@ BEHAVIOUR_NORMAL_SPEED
Definition defines.h:320
@ BEHAVIOUR_DRIVE_CENTER
Definition defines.h:317
@ BEHAVIOUR_SLOW_SPEED
Definition defines.h:322
@ BEHAVIOUR_MAX_SPEED
Definition defines.h:325
@ BEHAVIOUR_DRIVE_OUTER
Definition defines.h:319
@ BEHAVIOUR_HOP
Definition defines.h:316
@ BEHAVIOUR_9
Definition defines.h:323
@ BEHAVIOUR_DRIVE_LEFT
Definition defines.h:318
@ BEHAVIOUR_NONE
Definition defines.h:314
@ BEHAVIOUR_1
Definition defines.h:315
@ BEHAVIOUR_10
Definition defines.h:324
@ COURSE_ONE
Definition defines.h:176
@ COURSE_THREE
Definition defines.h:176
@ COURSE_TWO
Definition defines.h:176
@ COURSE_FOUR
Definition defines.h:176
@ NUM_CUPS
Definition defines.h:169
@ STAR_CUP
Definition defines.h:169
@ FLOWER_CUP
Definition defines.h:169
@ SPECIAL_CUP
Definition defines.h:169
@ MUSHROOM_CUP
Definition defines.h:169
@ BATTLE_CUP
Definition defines.h:169