SpaghettiKart
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Quick Overview

A basic track needs the following:

  • A surface mesh built using a plane (a flat square, not a cube)
    • Large enough to encompass the spawn area from (0,0,0) to (0, -16.8, 0) in blender, in-game (0, 0, -420)
  • A path built using a Path or bezier curve

Setup

  • Naming the objects in blender is not required.
  • To export a track all the objects need to be placed inside the empty like so:
  • This can be done by dragging mesh or path into the empty while holding SHIFT

Export Panel

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Featureset

  • Must be set to HM64 Name
  • The name of your track Mods Path
  • The mods folder where the data will output too
    • desktop/mycoolmods will output as desktop/mycoolmods/tracks/mytrackname/stuff_here Export
  • Press this button to export the track!

Packaging

  • Find the desktop/mycoolmods/tracks folder and place a mods.toml file beside the tracks folder. Place the following in mods.toml
    [mod]
    name = "mymod"
    version = "1.0.0"
  • Highlight the tracks folder and the mods.toml file. image
  • Right-click --> Add To Archive and turn into a stored zip archive.
    • This file should not be compressed.
  • If you wish, you may rename this file to mod_name.o2r or mod_name.zip

If you open the zip folder, you should immediately see the tracks folder and the mods.toml file. Inside tracks should be a folder with the name of your track, and some files inside of that folder.

If it does not contain any files similar to the below then something has gone wrong.

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  • If all checks out, go to your game executable
  • Add a mods folder. Drag and drop your mod into the mods folder.
  • Any number of tracks may be placed in the tracks folder
    • This allows map packs