Mario Kart 64
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Here is a list of all macros with links to the files they belong to:
- p -
PAK :
save.h
PAK_NOT_INSERTED :
save.h
PATCH :
load.c
,
alBnkfNew.c
PATCH_MEM :
load.c
PEACH :
defines.h
PEACH_SIZE :
defines.h
PERCENTAGE_BASE :
update_objects.c
PFD_HAS_IFILEDIALOG :
portable-file-dialogs.h
PFD_OSX_ICON :
portable-file-dialogs.h
PFS_CHECK_ID :
controller.h
PFS_CHECK_STATUS :
controller.h
PFS_COMPANY_CODE :
save.c
PFS_FILE_OVERFLOW :
save.h
PFS_FREE_BLOCKS_ERROR :
save.h
PFS_GAME_CODE :
save.c
PFS_GET_STATUS :
controller.h
PFS_INVALID_DATA :
save.h
PFS_NO_ERROR :
save.h
PFS_NO_PAK_INSERTED :
save.h
PFS_NUM_FILES_ERROR :
save.h
PFS_PAK_BAD_READ :
save.h
PFS_PAK_CORRUPTED :
save.h
PFS_PAK_STATE_OK :
save.h
PHYSICAL_TO_VIRTUAL :
macros.h
PI_BSD_DOM1_LAT_REG :
hardware.h
PI_BSD_DOM1_PGS_REG :
hardware.h
PI_BSD_DOM1_PWD_REG :
hardware.h
PI_BSD_DOM1_RLS_REG :
hardware.h
PI_BSD_DOM2_LAT_REG :
hardware.h
PI_BSD_DOM2_PGS_REG :
hardware.h
PI_BSD_DOM2_PWD_REG :
hardware.h
PI_BSD_DOM2_RLS_REG :
hardware.h
PI_CART_ADDR_REG :
hardware.h
PI_DOMAIN1 :
osEPiRawStartDma.c
PI_DOMAIN1_REG :
hardware.h
PI_DOMAIN2_REG :
hardware.h
PI_DRAM_ADDR_REG :
hardware.h
PI_RD_LEN_REG :
hardware.h
PI_STATUS_BUSY :
hardware.h
PI_STATUS_CLEAR_INTR :
hardware.h
PI_STATUS_ERROR :
hardware.h
PI_STATUS_IOBUSY :
hardware.h
PI_STATUS_REG :
hardware.h
PI_STATUS_RESET_CONTROLLER :
hardware.h
PI_WR_LEN_REG :
hardware.h
PIAccessQueueSize :
__osPiCreateAccessQueue.c
PIF_ADDR_START :
osInitialize.c
PLAYER_CINEMATIC_MODE :
defines.h
PLAYER_CPU :
defines.h
PLAYER_EXISTS :
defines.h
PLAYER_HUMAN :
defines.h
PLAYER_HUMAN_AND_CPU :
defines.h
PLAYER_INACTIVE :
defines.h
PLAYER_INVISIBLE_OR_BOMB :
defines.h
PLAYER_SELECT_MENU_FROM_QUIT :
defines.h
PLAYER_STAGING :
defines.h
PLAYER_START_SEQUENCE :
defines.h
PLAYER_UNKNOWN :
defines.h
PLAYER_UNKNOWN_0x40 :
defines.h
PORTAMENTO_IS_SPECIAL :
seqplayer.h
PORTAMENTO_MODE :
seqplayer.h
PORTAMENTO_MODE_1 :
seqplayer.h
PORTAMENTO_MODE_2 :
seqplayer.h
PORTAMENTO_MODE_3 :
seqplayer.h
PORTAMENTO_MODE_4 :
seqplayer.h
PORTAMENTO_MODE_5 :
seqplayer.h
PRELOAD_BANKS :
load.h
PRELOAD_SEQUENCE :
load.h
PRINT_MEMPOOL :
memory.c
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