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SpaghettiKart
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This guide explains how to migrate your existing resource packs and mods from the Beta version to the future first stable release (v1.0) of SpaghettiKart.
With the v1.0 release approaching, the YAML structure and resource paths have been reorganized to be more logical and maintainable. If you have existing mods or texture packs created for the Beta version, you will need to update them to work with v1.0 and later versions.
A Python migration script (migration.py) is provided at the root of the repository to help automate the migration process. You can customize the folder variable to point to your mod folder.
migration.py and set the folder variable to your mod folder name_Migrated suffixThe migration script will automatically generate a mods.toml file at the root of your migrated mod. This file is required for SpaghettiKart to properly recognize and load your mod. See mods.toml documentation for more details about this file.
The main change is that textures are now organized into a textures/ subfolder with proper categorization.
| Old Path | New Path |
|---|---|
banshee_boardwalk_data/ | textures/tracks/banshee_boardwalk/banshee_boardwalk_data/ |
bowsers_castle_data/ | textures/tracks/bowsers_castle/bowsers_castle_data/ |
choco_mountain_data/ | textures/tracks/choco_mountain/choco_mountain_data/ |
dks_jungle_parkway_data/ | textures/tracks/dks_jungle_parkway/dks_jungle_parkway_data/ |
frappe_snowland_data/ | textures/tracks/frappe_snowland/frappe_snowland_data/ |
kalimari_desert_data/ | textures/tracks/kalimari_desert/kalimari_desert_data/ |
koopa_troopa_beach_data/ | textures/tracks/koopa_troopa_beach/koopa_troopa_beach_data/ |
luigi_raceway_data/ | textures/tracks/luigi_raceway/luigi_raceway_data/ |
mario_raceway_data/ | textures/tracks/mario_raceway/mario_raceway_data/ |
moo_moo_farm_data/ | textures/tracks/moo_moo_farm/moo_moo_farm_data/ |
rainbow_road_data/ | textures/tracks/rainbow_road/rainbow_road_data/ |
royal_raceway_data/ | textures/tracks/royal_raceway/royal_raceway_data/ |
sherbet_land_data/ | textures/tracks/sherbet_land/sherbet_land_data/ |
toads_turnpike_data/ | textures/tracks/toads_turnpike/toads_turnpike_data/ |
wario_stadium_data/ | textures/tracks/wario_stadium/wario_stadium_data/ |
yoshis_valley_data/ | textures/tracks/yoshis_valley/yoshis_valley_data/ |
| Old Path | New Path |
|---|---|
bowser_kart/ | textures/karts/bowser_kart/ |
donkeykong_kart/ | textures/karts/donkeykong_kart/ |
luigi_kart/ | textures/karts/luigi_kart/ |
mario_kart/ | textures/karts/mario_kart/ |
peach_kart/ | textures/karts/peach_kart/ |
toad_kart/ | textures/karts/toad_kart/ |
wario_kart/ | textures/karts/wario_kart/ |
yoshi_kart/ | textures/karts/yoshi_kart/ |
| Old Path | New Path |
|---|---|
boo_frames/ | textures/boo_frames/ |
ceremony_data/ | textures/ceremony_data/ |
common_data/ | textures/common_data/ |
other_textures/ | textures/other_textures/ |
player_selection/ | textures/player_selection/ |
startup_logo/ | textures/startup_logo/ |
texture_data_2/ | textures/texture_data_2/ |
texture_tkmk00/ | textures/texture_tkmk00/ |
Kart textures have been split into separate wheel textures. Each kart frame now has 4 associated wheel textures. That makes them possible to spin.
This applies to all 289 frames (frame000 to frame288) for each kart:
bowser_kartdonkeykong_kartluigi_kartmario_kartpeach_karttoad_kartwario_kartyoshi_kartThe migration script automatically duplicates your original kart frame texture to all 4 wheel variants.
The new YAML and resource structure is organized as follows:
If you prefer to migrate manually:
mods.toml file at the root of your mod (see mods.toml documentation)yoshi_valley vs yoshis_valley)