SpaghettiKart
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Paths

The game uses multiple types of track paths

Track Paths

Allows CPUs to follow the track and for the game to track player progress

  • Up to fourth track paths are allowed and one vehicle path
  • Average track uses ~800 points. Any number is allowed.
  • For best results, place path points evenly apart spacing each one by around 0.20 blender units
  • The first path point must be placed at (0,0,0)

Supported Blender paths

  • Bezier Curve
  • Nurbs Path (just called path)

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  • The nurbs path is the easiest to use.
  • The track path must face positive Y in blender

Path Type

This allows the user to select which path is which. Path 1 is required and must be the main path.

The other paths must circle the entire track, splitting off wherever, and are optional.

The vehicle path is for trains, boats, cars, etc.

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See the overview guide for more details