14#define SOUND_ARG_LOAD(sound_bank, byte2, byte3, sound_id) \
15 ((sound_bank << 24) | (byte2 << 16) | (byte3 << 8) | sound_id)
18#define SOUND_INTRO_LOGO SOUND_ARG_LOAD(0x49, 0x01, 0x80, 0x08)
20#define SOUND_INTRO_WELCOME SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x09)
21#define SOUND_INTRO_ENTER_MENU SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x1A)
24#define SOUND_MENU_OK_CLICKED SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x16)
26#define SOUND_MENU_CURSOR_MOVE SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x00)
27#define SOUND_MENU_GO_BACK SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x02)
29#define SOUND_ACTION_GO_BACK_2 SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x05)
31#define SOUND_ACTION_UNKNOWN_CONFIRMATION SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x06)
33#define SOUND_MENU_SELECT SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x01)
36#define SOUND_MENU_GP SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x0A)
38#define SOUND_MENU_VERSUS SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x0C)
40#define SOUND_MENU_TIME_TRIALS SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x0B)
42#define SOUND_MENU_BATTLE SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x0D)
44#define SOUND_MENU_SELECT_LEVEL SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x0E)
46#define SOUND_MENU_OK SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x0F)
49#define SOUND_MENU_SELECT_PLAYER SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x12)
52#define SOUND_MENU_SELECT_MAP SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x13)
55#define SOUND_MENU_FILE_NOT_FOUND SOUND_ARG_LOAD(0x49, 0x00, 0xFF, 0x07)
58#define SOUND_MENU_OPTION SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x10)
60#define SOUND_MENU_DATA SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x11)
63#define SOUND_MENU_EXPLOSION SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x1D)
65#define SOUND_MENU_STEREO SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x24)
66#define SOUND_MENU_HEADPHONES SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x25)
67#define SOUND_MENU_MONO SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x29)
71#define SOUND_ACTION_COUNTDOWN_LIGHT SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x03)
72#define SOUND_ACTION_GREEN_LIGHT SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x04)
74#define SOUND_ACTION_REV_ENGINE SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x18)
75#define SOUND_ACTION_REV_ENGINE_2 SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x19)
80#define SOUND_ACTION_PING SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x1C)
82#define SOUND_ACTION_TYRE_SQUEAL SOUND_ARG_LOAD(0x01, 0x00, 0xF9, 0x08)
85#define SOUND_ACTION_EXPLOSION SOUND_ARG_LOAD(0x19, 0x00, 0x90, 0x05)
87#define SOUND_ACTION_EXPLOSION_2 SOUND_ARG_LOAD(0x19, 0x00, 0xF0, 0x0C)
92#define SOUND_ITEM_STAR SOUND_ARG_LOAD(0x31, 0x02, 0x90, 0x08)
93#define SOUND_ITEM_THUNDERBOLT SOUND_ARG_LOAD(0x51, 0x01, 0xC0, 0x0C)
97#define SOUND_ACTION_COUNT_SCORE SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x17)
98#define SOUND_ACTION_NEXT_COURSE SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x15)
100#define SOUND_ACTION_CONTINUE_UNKNOWN SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x1B)
104#define SOUND_CEREMONY_CONGRATULATION SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x14)
105#define SOUND_CEREMONY_BALLOON_POP SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x1E)
106#define SOUND_CEREMONY_FISH SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x1F)
107#define SOUND_CEREMONY_FISH_2 SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x20)
108#define SOUND_CEREMONY_SHOOT_TROPHY SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x21)
109#define SOUND_CEREMONY_PODIUM SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x22)
112#define SOUND_CEREMONY_TROPHY SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x23)
116#define SOUND_CREDITS_FAREWELL SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x26)
MusicSeq
Definition sounds.h:118
@ MUSIC_SEQ_CHOCO_MOUNTAIN
Definition sounds.h:125
@ MUSIC_SEQ_WARIO_STADIUM
Definition sounds.h:123
@ MUSIC_SEQ_AWARD_CEREMONY_4TH_8TH
Definition sounds.h:149
@ MUSIC_SEQ_START_GIRD_TIME_ATTACK
Definition sounds.h:142
@ MUSIC_SEQ_ROYAL_RACEWAY
Definition sounds.h:152
@ MUSIC_SEQ_YOSHI_VALLEY
Definition sounds.h:153
@ MUSIC_SEQ_MAIN_MENU
Definition sounds.h:122
@ MUSIC_SEQ_GAME_OVER
Definition sounds.h:140
@ MUSIC_SEQ_BLOCK_FORT
Definition sounds.h:154
@ MUSIC_SEQ_FINISH_2ND_4TH_PLACE
Definition sounds.h:134
@ MUSIC_SEQ_FINISH_1ST_PLACE
Definition sounds.h:133
@ MUSIC_SEQ_VS_BATTLE_RESULTS
Definition sounds.h:143
@ MUSIC_SEQ_DOUBLE_DECK
Definition sounds.h:155
@ MUSIC_SEQ_RAINBOW_ROAD
Definition sounds.h:138
@ MUSIC_SEQ_DK_JUNGLE
Definition sounds.h:139
@ MUSIC_SEQ_WINNING_RESULTS
Definition sounds.h:136
@ MUSIC_SEQ_START_GRID_GP_VS
Definition sounds.h:131
@ MUSIC_SEQ_KOOPA_TROOPA_BEACH
Definition sounds.h:126
@ MUSIC_SEQ_TITLE_SCREEN
Definition sounds.h:121
@ MUSIC_SEQ_STAR_JINGLE
Definition sounds.h:137
@ MUSIC_SEQ_BOWSERS_CASTLE
Definition sounds.h:129
@ MUSIC_SEQ_SOUND_PLAYER
Definition sounds.h:120
@ MUSIC_SEQ_LOSING_RESULTS
Definition sounds.h:144
@ MUSIC_SEQ_BATTLE_ARENAS
Definition sounds.h:145
@ MUSIC_SEQ_STAFF_ROLL
Definition sounds.h:148
@ MUSIC_SEQ_FINAL_LAP_FANFARE
Definition sounds.h:132
@ MUSIC_SEQ_AWARD_CEREMONY_1ST_3RD
Definition sounds.h:147
@ MUSIC_SEQ_MAX
Definition sounds.h:156
@ MUSIC_SEQ_FRAPPE_SNOWLAND
Definition sounds.h:128
@ MUSIC_SEQ_MOO_MOO_FARM
Definition sounds.h:124
@ MUSIC_SEQ_BANSHEE_BOARDWALK
Definition sounds.h:127
@ MUSIC_SEQ_FINISH_5TH_8TH_PLACE
Definition sounds.h:135
@ MUSIC_SEQ_LUIGI_RACEWAY
Definition sounds.h:150
@ MUSIC_SEQ_KALIMARI_DESERT
Definition sounds.h:130
@ MUSIC_SEQ_UNKNOWN
Definition sounds.h:119
@ MUSIC_SEQ_MARIO_RACEWAY
Definition sounds.h:151
@ MUSIC_SEQ_AWARD_CEREMONY_BUILDUP
Definition sounds.h:146
@ MUSIC_SEQ_TOADS_TURNPIKE
Definition sounds.h:141