#include "resource/Resource.h"
Go to the source code of this file.
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enum class | MK64::ScalarType {
MK64::ZSCALAR_NONE
, MK64::ZSCALAR_S8
, MK64::ZSCALAR_U8
, MK64::ZSCALAR_X8
,
MK64::ZSCALAR_S16
, MK64::ZSCALAR_U16
, MK64::ZSCALAR_X16
, MK64::ZSCALAR_S32
,
MK64::ZSCALAR_U32
, MK64::ZSCALAR_X32
, MK64::ZSCALAR_S64
, MK64::ZSCALAR_U64
,
MK64::ZSCALAR_X64
, MK64::ZSCALAR_F32
, MK64::ZSCALAR_F64
} |
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enum class | MK64::ArrayResourceType {
MK64::Error
, MK64::Animation
, MK64::Array
, MK64::AltHeader
,
MK64::Background
, MK64::Blob
, MK64::CollisionHeader
, MK64::Cutscene
,
MK64::DisplayList
, MK64::Limb
, MK64::LimbTable
, MK64::Mtx
,
MK64::Path
, MK64::PlayerAnimationData
, MK64::Room
, MK64::RoomCommand
,
MK64::Scalar
, MK64::Scene
, MK64::Skeleton
, MK64::String
,
MK64::Symbol
, MK64::Texture
, MK64::TextureAnimation
, MK64::TextureAnimationParams
,
MK64::Vector
, MK64::Vertex
, MK64::Audio
} |
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