Mario Kart 64
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Array.h File Reference
#include "resource/Resource.h"
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Data Structures

union  MK64::ScalarData
 
class  MK64::Array
 

Namespaces

namespace  Fast
 
namespace  MK64
 

Typedefs

typedef union MK64::ScalarData MK64::ScalarData
 

Enumerations

enum class  MK64::ScalarType {
  MK64::ZSCALAR_NONE , MK64::ZSCALAR_S8 , MK64::ZSCALAR_U8 , MK64::ZSCALAR_X8 ,
  MK64::ZSCALAR_S16 , MK64::ZSCALAR_U16 , MK64::ZSCALAR_X16 , MK64::ZSCALAR_S32 ,
  MK64::ZSCALAR_U32 , MK64::ZSCALAR_X32 , MK64::ZSCALAR_S64 , MK64::ZSCALAR_U64 ,
  MK64::ZSCALAR_X64 , MK64::ZSCALAR_F32 , MK64::ZSCALAR_F64
}
 
enum class  MK64::ArrayResourceType {
  MK64::Error , MK64::Animation , MK64::Array , MK64::AltHeader ,
  MK64::Background , MK64::Blob , MK64::CollisionHeader , MK64::Cutscene ,
  MK64::DisplayList , MK64::Limb , MK64::LimbTable , MK64::Mtx ,
  MK64::Path , MK64::PlayerAnimationData , MK64::Room , MK64::RoomCommand ,
  MK64::Scalar , MK64::Scene , MK64::Skeleton , MK64::String ,
  MK64::Symbol , MK64::Texture , MK64::TextureAnimation , MK64::TextureAnimationParams ,
  MK64::Vector , MK64::Vertex , MK64::Audio
}