Mario Kart 64
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Collision.h
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1#pragma once
2
3#include <libultraship/libultraship.h>
4#include <libultra/gbi.h>
5#include "GameObject.h"
6
7#include "EditorMath.h"
8
17
18#define EDITOR_GFX_GET_OPCODE(var) ((uint32_t) ((var) & 0xFF000000))
19
20namespace Editor {
21 void GenerateCollisionMesh(GameObject* object, Gfx* model, float scale);
22 void DebugCollision(GameObject* obj, FVector pos, IRotator rot, FVector scale, const std::vector<Triangle>& triangles);
23}
Definition Collision.cpp:12
void GenerateCollisionMesh(GameObject *object, Gfx *model, float scale)
Definition Collision.cpp:13
void DebugCollision(GameObject *obj, FVector pos, IRotator rot, FVector scale, const std::vector< Triangle > &triangles)
Definition Collision.cpp:147
Definition CoreMath.h:18
Definition CoreMath.h:123