Mario Kart 64
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#include <libultraship/libultraship.h>
#include <libultra/gbi.h>
#include "GameObject.h"
#include "EditorMath.h"
Go to the source code of this file.
Namespaces | |
namespace | Editor |
Macros | |
#define | EDITOR_GFX_GET_OPCODE(var) |
Functions | |
void | Editor::GenerateCollisionMesh (GameObject *object, Gfx *model, float scale) |
void | Editor::DebugCollision (GameObject *obj, FVector pos, IRotator rot, FVector scale, const std::vector< Triangle > &triangles) |
#define EDITOR_GFX_GET_OPCODE | ( | var | ) |