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SpaghettiKart
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#include <libultraship/libultraship.h>#include <libultra/gbi.h>#include "GameObject.h"#include "engine/Actor.h"#include "engine/objects/Object.h"#include "EditorMath.h"Go to the source code of this file.
Namespaces | |
| namespace | TrackEditor |
Macros | |
| #define | EDITOR_GFX_GET_OPCODE(var) |
Functions | |
| void | TrackEditor::GenerateCollisionMesh (std::variant< AActor *, OObject *, GameObject * > object, Gfx *model, float scale) |
| void | TrackEditor::DebugCollision (GameObject *obj, FVector pos, IRotator rot, FVector scale, const std::vector< Triangle > &triangles) |
| #define EDITOR_GFX_GET_OPCODE | ( | var | ) |