Mario Kart 64
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Collision.h File Reference
#include <libultraship/libultraship.h>
#include <libultra/gbi.h>
#include "GameObject.h"
#include "EditorMath.h"
Include dependency graph for Collision.h:
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Go to the source code of this file.

Namespaces

namespace  Editor
 

Macros

#define EDITOR_GFX_GET_OPCODE(var)
 

Functions

void Editor::GenerateCollisionMesh (GameObject *object, Gfx *model, float scale)
 
void Editor::DebugCollision (GameObject *obj, FVector pos, IRotator rot, FVector scale, const std::vector< Triangle > &triangles)
 

Macro Definition Documentation

◆ EDITOR_GFX_GET_OPCODE

#define EDITOR_GFX_GET_OPCODE ( var)
Value:
((uint32_t) ((var) & 0xFF000000))