4#include <libultraship/libultraship.h>
5#include <libultra/gbi.h>
20 std::vector<GameObject*> eGameObjects;
25 GameObject* AddObject(
const char* name, FVector* pos, IRotator* rot, FVector* scale, Gfx* model,
float collScale,
GameObject::CollisionType collision,
float boundingBoxSize, int32_t* despawnFlag, int32_t despawnValue);
26 void AddLight(
const char* name, FVector* pos, s8* rot);
29 void SelectObjectFromSceneExplorer(
GameObject*
object);
31 void ClearMatrixPool();
33 bool bEditorEnabled =
false;
39 s32 Inverse(MtxF* src, MtxF* dest);
40 void Copy(MtxF* src, MtxF* dest);
void Copy(MtxF *src, MtxF *dest)
void SetLevelDimensions(s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 minY, s16 maxY)
Definition GameObject.h:17
CollisionType
Definition GameObject.h:19
Definition ObjectPicker.h:10
f32 Vec3f[3]
Definition common_structs.h:10
Definition Collision.cpp:12
@ s32
Definition GenericArray.h:57