#include <libultraship.h>
Go to the source code of this file.
|
enum | GhostController { A = 0x80
, B = 0x40
, Z = 0x20
, R = 0x10
} |
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enum | SpTaskState {
SPTASK_STATE_NOT_STARTED
, SPTASK_STATE_RUNNING
, SPTASK_STATE_INTERRUPTED
, SPTASK_STATE_FINISHED
,
SPTASK_STATE_FINISHED_DP
} |
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enum | POOL_1_PARTICLE_TYPES {
NO_PARTICLE
, DRIFT_PARTICLE
, GROUND_PARTICLE
, GRASS_PARTICLE
,
POOL_1_PARTICLE_TYPE_4
, POOL_1_PARTICLE_TYPE_5
, POOL_1_PARTICLE_TYPE_6
, POOL_1_PARTICLE_TYPE_7
,
POOL_1_PARTICLE_TYPE_8
, POOL_1_PARTICLE_TYPE_9
} |
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◆ BACK_LEFT
◆ BACK_RIGHT
◆ FRONT_LEFT
◆ FRONT_RIGHT
◆ HUD_PLAYERS_SIZE
#define HUD_PLAYERS_SIZE 4 |
◆ Mat3
◆ Mat4
◆ Vec3f
◆ Vec3iu
◆ Vec3s
◆ Vec3su
◆ Vec4f
◆ Vec4s
◆ GhostController
◆ POOL_1_PARTICLE_TYPES
Enumerator |
---|
NO_PARTICLE | |
DRIFT_PARTICLE | |
GROUND_PARTICLE | |
GRASS_PARTICLE | |
POOL_1_PARTICLE_TYPE_4 | |
POOL_1_PARTICLE_TYPE_5 | |
POOL_1_PARTICLE_TYPE_6 | |
POOL_1_PARTICLE_TYPE_7 | |
POOL_1_PARTICLE_TYPE_8 | |
POOL_1_PARTICLE_TYPE_9 | |
◆ SpTaskState
Enumerator |
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SPTASK_STATE_NOT_STARTED | |
SPTASK_STATE_RUNNING | |
SPTASK_STATE_INTERRUPTED | |
SPTASK_STATE_FINISHED | |
SPTASK_STATE_FINISHED_DP | |