1#ifndef __FRAME_INTERPOLATION_H
2#define __FRAME_INTERPOLATION_H
5#include <libultraship.h>
11#include <unordered_map>
21#define TAG_ITEM_ADDR(x) ((u32) 0x10000000 | (u32)x)
22#define TAG_SMOKE_DUST(x) ((u32) 0x20000000 | (u32) (x))
23#define TAG_LETTER(x) ((u32)0x30000000 | (u32) (uintptr_t) (x))
24#define TAG_OBJECT(x) ((u32)0x40000000 | (u32) (uintptr_t) (x))
void FrameInterpolation_ApplyMatrixTransformations(Mat4 *matrix, FVector pos, IRotator rot, FVector scale)
Definition FrameInterpolation.cpp:726
unordered_map< Mtx *, MtxF > FrameInterpolation_Interpolate(float step)
Definition FrameInterpolation.cpp:606
bool check_if_recording()
Definition FrameInterpolation.cpp:621
void FrameInterpolation_RecordOpenChild(const void *a, uintptr_t b)
Definition FrameInterpolation.cpp:646
void FrameInterpolation_ShouldInterpolateFrame(bool shouldInterpolate)
Definition FrameInterpolation.cpp:616
void FrameInterpolation_RecordActorPosRotMatrix(void)
Definition FrameInterpolation.cpp:682
void FrameInterpolation_RecordSkinMatrixMtxFToMtx(MtxF *src, Mtx *dest)
Definition FrameInterpolation.cpp:840
void FrameInterpolation_StopRecord(void)
Definition FrameInterpolation.cpp:641
void FrameInterpolation_RecordCloseChild(void)
Definition FrameInterpolation.cpp:656
void FrameInterpolation_RecordMatrixPosRotXYZ(Mat4 *out, Vec3f pos, Vec3s orientation)
Definition FrameInterpolation.cpp:785
void FrameInterpolation_RecordMarker(const char *file, int line)
Definition FrameInterpolation.cpp:697
void FrameInterpolation_DontInterpolateCamera(void)
Definition FrameInterpolation.cpp:667
void FrameInterpolation_Record_SetTextMatrix(Mat4 *matrix, f32 x, f32 y, f32 arg3, f32 arg4)
Definition FrameInterpolation.cpp:675
void FrameInterpolation_RecordCalculateOrientationMatrix(Mat3 *, f32, f32, f32, s16)
Definition FrameInterpolation.cpp:775
void FrameInterpolation_RecordMatrixMtxFToMtx(MtxF *src, Mtx *dest)
Definition FrameInterpolation.cpp:813
void FrameInterpolation_RecordMatrixReplaceRotation(MtxF *mf)
void FrameInterpolation_RecordMatrixTranslate(Mat4 *matrix, Vec3f b)
Definition FrameInterpolation.cpp:732
void FrameInterpolation_RecordTranslateRotate(Mat4 *dest, Vec3f pos, Vec3s rotation)
Definition FrameInterpolation.cpp:762
void FrameInterpolation_RecordMatrixRotate1Coord(Mat4 *matrix, u32 coord, s16 value)
Definition FrameInterpolation.cpp:806
int FrameInterpolation_GetCameraEpoch(void)
Definition FrameInterpolation.cpp:671
void FrameInterpolation_RecordMatrixMult(Mat4 *matrix, MtxF *mf, u8 mode)
Definition FrameInterpolation.cpp:719
void FrameInterpolation_RecordMatrixPop(Mat4 *matrix)
Definition FrameInterpolation.cpp:705
void FrameInterpolation_RecordMatrixScale(Mat4 *matrix, f32 scale)
Definition FrameInterpolation.cpp:740
void FrameInterpolation_RecordSetTransformMatrix(Mat4 *dest, Vec3f orientationVector, Vec3f positionVector, u16 rotationAngle, f32 scaleFactor)
Definition FrameInterpolation.cpp:754
void FrameInterpolation_RecordMatrixToMtx(Mtx *dest, char *file, s32 line)
Definition FrameInterpolation.cpp:820
void FrameInterpolation_RecordMatrixPosRotScaleXY(Mat4 *matrix, s32 x, s32 y, u16 angle, f32 scale)
Definition FrameInterpolation.cpp:792
void FrameInterpolation_StartRecord(void)
Definition FrameInterpolation.cpp:625
void FrameInterpolation_RecordSetMatrixTransformation(Mat4 *dest, Vec3f location, Vec3su rotation, f32 scale)
Definition FrameInterpolation.cpp:768
void FrameInterpolation_RecordMatrixPush(Mat4 *matrix)
Definition FrameInterpolation.cpp:689
f32 Vec3f[3]
Definition common_structs.h:10
u16 Vec3su[3]
Definition common_structs.h:16
s16 Vec3s[3]
Definition common_structs.h:15
f32 Mat4[4][4]
Definition common_structs.h:20
f32 Mat3[3][3]
Definition common_structs.h:19
uint16_t out
Definition mixer.c:81
Definition CoreMath.h:123