Mario Kart 64
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Handles.h
Go to the documentation of this file.
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#pragma once
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#include <libultraship/libultraship.h>
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#include <libultra/gbi.h>
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#include "
GameObject.h
"
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namespace
Editor
{
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class
Handles
:
public
GameObject
{
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Handles
();
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virtual
void
Tick
()
override
;
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virtual
void
Draw
()
override
;
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virtual
void
Load
()
override
;
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FVector
pos
;
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IRotator
rot
;
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};
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}
GameObject.h
Editor::GameObject::GameObject
GameObject(const char *name, FVector *pos, IRotator *rot, FVector *scale, Gfx *model, std::vector< Triangle > triangles, CollisionType collision, float boundingBoxSize, int32_t *despawnFlag, int32_t despawnValue)
Definition
GameObject.cpp:6
Editor::Handles::rot
IRotator rot
Definition
Handles.h:17
Editor::Handles::Draw
virtual void Draw() override
Definition
Handles.cpp:20
Editor::Handles::Handles
Handles()
Definition
Handles.cpp:7
Editor::Handles::Load
virtual void Load() override
Definition
Handles.cpp:12
Editor::Handles::Tick
virtual void Tick() override
Definition
Handles.cpp:16
Editor::Handles::pos
FVector pos
Definition
Handles.h:16
Editor
Definition
Collision.cpp:12
FVector
Definition
CoreMath.h:18
IRotator
Definition
CoreMath.h:123
src
engine
editor
Handles.h
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1.13.2