SpaghettiKart
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Handles.h
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1#pragma once
2
3#include <libultraship/libultraship.h>
4#include <libultra/gbi.h>
5#include "GameObject.h"
6
7namespace TrackEditor {
8 class Handles : public GameObject {
9
10 Handles();
11
12 virtual void Tick() override;
13 virtual void Draw() override;
14 virtual void Load() override;
15
16 };
17}
GameObject(FVector pos, IRotator rot, FVector scale, const char *model, std::vector< Triangle > triangles, CollisionType collision, float boundingBoxSize)
Definition GameObject.cpp:6
Handles()
Definition Handles.cpp:7
virtual void Draw() override
Definition Handles.cpp:18
virtual void Load() override
Definition Handles.cpp:10
virtual void Tick() override
Definition Handles.cpp:14
Definition Collision.cpp:17