Mario Kart 64
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Handles.h
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1#pragma once
2
3#include <libultraship/libultraship.h>
4#include <libultra/gbi.h>
5#include "GameObject.h"
6
7namespace Editor {
8 class Handles : public GameObject {
9
10 Handles();
11
12 virtual void Tick() override;
13 virtual void Draw() override;
14 virtual void Load() override;
15
18 };
19}
GameObject(const char *name, FVector *pos, IRotator *rot, FVector *scale, Gfx *model, std::vector< Triangle > triangles, CollisionType collision, float boundingBoxSize, int32_t *despawnFlag, int32_t despawnValue)
Definition GameObject.cpp:6
IRotator rot
Definition Handles.h:17
virtual void Draw() override
Definition Handles.cpp:20
Handles()
Definition Handles.cpp:7
virtual void Load() override
Definition Handles.cpp:12
virtual void Tick() override
Definition Handles.cpp:16
FVector pos
Definition Handles.h:16
Definition Collision.cpp:12
Definition CoreMath.h:18
Definition CoreMath.h:123