#include <Handles.h>
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| Handles () |
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virtual void | Tick () override |
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virtual void | Draw () override |
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virtual void | Load () override |
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enum class | CollisionType { VTX_INTERSECT
, BOUNDING_BOX
, BOUNDING_SPHERE
} |
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| GameObject (const char *name, FVector *pos, IRotator *rot, FVector *scale, Gfx *model, std::vector< Triangle > triangles, CollisionType collision, float boundingBoxSize, int32_t *despawnFlag, int32_t despawnValue) |
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| GameObject (FVector *pos, Vec3s *rot) |
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| GameObject () |
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const char * | Name |
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FVector * | Pos |
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IRotator * | Rot |
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FVector * | Scale |
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Gfx * | Model |
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std::vector< Triangle > | Triangles |
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CollisionType | Collision |
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float | BoundingBoxSize |
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int32_t * | DespawnFlag |
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int32_t | DespawnValue |
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◆ Handles()
Editor::Handles::Handles |
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private |
◆ Draw()
void Editor::Handles::Draw |
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overrideprivatevirtual |
◆ Load()
void Editor::Handles::Load |
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overrideprivatevirtual |
◆ Tick()
void Editor::Handles::Tick |
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overrideprivatevirtual |
◆ pos
◆ rot
The documentation for this class was generated from the following files: