Mario Kart 64
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Editor::Handles Class Reference

#include <Handles.h>

Inheritance diagram for Editor::Handles:
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Collaboration diagram for Editor::Handles:
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Private Member Functions

 Handles ()
 
virtual void Tick () override
 
virtual void Draw () override
 
virtual void Load () override
 

Private Attributes

FVector pos
 
IRotator rot
 

Additional Inherited Members

- Public Types inherited from Editor::GameObject
enum class  CollisionType { VTX_INTERSECT , BOUNDING_BOX , BOUNDING_SPHERE }
 
- Public Member Functions inherited from Editor::GameObject
 GameObject (const char *name, FVector *pos, IRotator *rot, FVector *scale, Gfx *model, std::vector< Triangle > triangles, CollisionType collision, float boundingBoxSize, int32_t *despawnFlag, int32_t despawnValue)
 
 GameObject (FVector *pos, Vec3s *rot)
 
 GameObject ()
 
- Data Fields inherited from Editor::GameObject
const char * Name
 
FVectorPos
 
IRotatorRot
 
FVectorScale
 
Gfx * Model
 
std::vector< TriangleTriangles
 
CollisionType Collision
 
float BoundingBoxSize
 
int32_t * DespawnFlag
 
int32_t DespawnValue
 

Constructor & Destructor Documentation

◆ Handles()

Editor::Handles::Handles ( )
private

Member Function Documentation

◆ Draw()

void Editor::Handles::Draw ( )
overrideprivatevirtual

Reimplemented from Editor::GameObject.

◆ Load()

void Editor::Handles::Load ( )
overrideprivatevirtual

Reimplemented from Editor::GameObject.

◆ Tick()

void Editor::Handles::Tick ( )
overrideprivatevirtual

Reimplemented from Editor::GameObject.

Field Documentation

◆ pos

FVector Editor::Handles::pos
private

◆ rot

IRotator Editor::Handles::rot
private

The documentation for this class was generated from the following files: