Mario Kart 64
Loading...
Searching...
No Matches
PlayerBombKart.h
Go to the documentation of this file.
1#pragma once
2
3#include <libultraship.h>
4#include "CoreMath.h"
5
7public:
8
13
15 FVector pos = {0, 0, 0};
17 s32 _primAlpha = 0;
18
19 void Draw(size_t playerId, s32 cameraId);
20 void func_800563DC(s32 cameraId, s32 arg2);
21 void func_8005669C(s32 arg2);
22 void func_800568A0(s32 cameraId);
23};
Definition PlayerBombKart.h:6
s32 _primAlpha
Definition PlayerBombKart.h:17
void func_8005669C(s32 arg2)
Definition PlayerBombKart.cpp:68
f32 surfaceHeight
Definition PlayerBombKart.h:16
s16 state
Definition PlayerBombKart.h:14
void func_800568A0(s32 cameraId)
Definition PlayerBombKart.cpp:88
FVector pos
Definition PlayerBombKart.h:15
void func_800563DC(s32 cameraId, s32 arg2)
Definition PlayerBombKart.cpp:27
PlayerBombKartState
Definition PlayerBombKart.h:9
@ DISABLED
Definition PlayerBombKart.h:10
@ ACTIVE
Definition PlayerBombKart.h:11
void Draw(size_t playerId, s32 cameraId)
Definition PlayerBombKart.cpp:14
Definition CoreMath.h:18