#include <PlayerBombKart.h>
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| static u32 | vec [3][3] |
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| static size_t | _count = 0 |
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◆ PlayerBombKartState
| Enumerator |
|---|
| DISABLED | |
| ACTIVE | |
◆ PlayerBombKart()
| PlayerBombKart::PlayerBombKart |
( |
| ) |
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◆ ~PlayerBombKart()
| PlayerBombKart::~PlayerBombKart |
( |
| ) |
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inline |
◆ Draw()
| void PlayerBombKart::Draw |
( |
size_t | playerId, |
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|
s32 | cameraId ) |
◆ func_800562E4()
| void PlayerBombKart::func_800562E4 |
( |
s32 | cameraId, |
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|
s32 | arg0, |
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|
s32 | arg1, |
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|
s32 | arg2, |
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|
s32 | id ) |
◆ func_800563DC()
| void PlayerBombKart::func_800563DC |
( |
s32 | cameraId, |
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|
s32 | arg2 ) |
◆ func_8005669C()
| void PlayerBombKart::func_8005669C |
( |
s32 | cameraId, |
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|
s32 | arg2 ) |
◆ GetCount()
| static size_t PlayerBombKart::GetCount |
( |
| ) |
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inlinestatic |
◆ LoadMtx()
| void PlayerBombKart::LoadMtx |
( |
s32 | cameraId | ) |
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◆ _count
| size_t PlayerBombKart::_count = 0 |
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staticprivate |
◆ _idx
| size_t PlayerBombKart::_idx |
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private |
◆ _primAlpha
| s32 PlayerBombKart::_primAlpha = 0 |
◆ pos
| FVector PlayerBombKart::pos = {0, 0, 0} |
◆ state
◆ surfaceHeight
| f32 PlayerBombKart::surfaceHeight = 0 |
◆ vec
Initial value:= {
{ 255, 255, 255 },
{ 255, 255, 0 },
{ 255, 0, 0 },
}
The documentation for this class was generated from the following files: