Mario Kart 64
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Properties.h
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1#pragma once
2
3#include <libultraship/libultraship.h>
4#include "port/Game.h"
5
6
7namespace Editor {
8class PropertiesWindow : public Ship::GuiWindow {
9public:
10 using Ship::GuiWindow::GuiWindow;
12protected:
13 void InitElement() override {};
14 void DrawElement() override;
15 void UpdateElement() override {};
16};
17}
Definition Properties.h:8
~PropertiesWindow()
Definition Properties.cpp:20
void InitElement() override
Definition Properties.h:13
void UpdateElement() override
Definition Properties.h:15
void DrawElement() override
Definition Properties.cpp:24
Definition Collision.cpp:12