Mario Kart 64
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align_asset_macro.h
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1#pragma once
2
3bool GameEngine_OTRSigCheck(const char* imgData);
4
5#if defined(_WIN32)
6#define ALIGN_ASSET(x) __declspec(align(x))
7#else
8#define ALIGN_ASSET(x) __attribute__((aligned(x)))
9#endif
10
11#define LOAD_ASSET(path) \
12 (path == NULL ? NULL \
13 : (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))
14#define LOAD_ASSET_RAW(path) ResourceGetDataByName((const char*) path)
bool GameEngine_OTRSigCheck(const char *imgData)
Definition Engine.cpp:717