Mario Kart 64
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align_asset_macro.h File Reference

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Macros

#define ALIGN_ASSET(x)
 
#define LOAD_ASSET(path)
 
#define LOAD_ASSET_RAW(path)
 

Functions

bool GameEngine_OTRSigCheck (const char *imgData)
 

Macro Definition Documentation

◆ ALIGN_ASSET

#define ALIGN_ASSET ( x)
Value:
__attribute__((aligned(x)))

◆ LOAD_ASSET

#define LOAD_ASSET ( path)
Value:
(path == NULL ? NULL \
: (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))
bool GameEngine_OTRSigCheck(const char *data)
Definition Engine.cpp:717
#define NULL
Definition miniaudio.h:3851

◆ LOAD_ASSET_RAW

#define LOAD_ASSET_RAW ( path)
Value:
ResourceGetDataByName((const char*) path)

Function Documentation

◆ GameEngine_OTRSigCheck()

bool GameEngine_OTRSigCheck ( const char * imgData)
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