4#include <libultra/types.h>
97#define gFramebuffer0 gFramebuffers[0]
98#define gFramebuffer1 gFramebuffers[1]
99#define gFramebuffer2 gFramebuffers[2]
struct_D_802DFB80 gEncodedKartTexture[][2][8]
Definition buffers.c:11
u16 gFramebuffer1[SCREEN_WIDTH *SCREEN_HEIGHT]
Definition buffers.c:25
union_D_802BFB80 D_802BFB80
look like to be a buffer of decoded textures
Definition buffers.c:9
u16 gRandomSeed16
Definition random.c:3
u16 gFramebuffer2[SCREEN_WIDTH *SCREEN_HEIGHT]
Definition buffers.c:26
u16 gPlayerPalettesList[][4][0x100 *8]
Definition buffers.c:16
u16 gFramebuffer0[SCREEN_WIDTH *SCREEN_HEIGHT]
Definition buffers.c:24
u16 gZBuffer[SCREEN_WIDTH *SCREEN_HEIGHT]
Definition buffers.c:19
u8 randomSeedPadding[216]
Definition random.c:4
#define SCREEN_WIDTH
Definition mk64.h:26
#define SCREEN_HEIGHT
Definition mk64.h:27
u16 red
Definition buffers.h:43
u16 green
Definition buffers.h:44
u16 alpha
Definition buffers.h:46
u16 blue
Definition buffers.h:45
u8 pixel_index_array[0x2000]
Definition buffers.h:21
u8 pixel_index_array[0x1000]
Definition buffers.h:17
const char * unk_00
Definition buffers.h:39
RGBA5551 wheel_palette[0x40]
Definition buffers.h:67
RGBA5551 kart_palette[0xC0]
Definition buffers.h:66
struct_D_802BFB80_4 arraySize4[2][2][4]
Definition buffers.h:30
struct_D_802BFB80_8 arraySize8[2][2][8]
Definition buffers.h:31