#include <ObjectPicker.h>
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s32 | Inverse (MtxF *src, MtxF *dest) |
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void | Copy (MtxF *src, MtxF *dest) |
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void | Clear (MtxF *mf) |
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◆ Clear()
void Editor::ObjectPicker::Clear |
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MtxF * | mf | ) |
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private |
◆ Copy()
void Editor::ObjectPicker::Copy |
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MtxF * | src, |
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MtxF * | dest ) |
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private |
◆ DragHandle()
void Editor::ObjectPicker::DragHandle |
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◆ Draw()
void Editor::ObjectPicker::Draw |
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◆ FindObject()
void Editor::ObjectPicker::FindObject |
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Ray | ray, |
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std::vector< GameObject * > | objects ) |
◆ Inverse()
s32 Editor::ObjectPicker::Inverse |
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MtxF * | src, |
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MtxF * | dest ) |
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private |
◆ Load()
void Editor::ObjectPicker::Load |
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◆ SelectObject()
void Editor::ObjectPicker::SelectObject |
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std::vector< GameObject * > | objects | ) |
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◆ Tick()
void Editor::ObjectPicker::Tick |
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◆ _draw
bool Editor::ObjectPicker::_draw = false |
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private |
◆ _lastSelected
◆ _selected
◆ Debug
bool Editor::ObjectPicker::Debug = false |
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private |
◆ eGizmo
Gizmo Editor::ObjectPicker::eGizmo |
The documentation for this class was generated from the following files: