#include <StaticMeshActor.h>
◆ StaticMeshActor()
| StaticMeshActor::StaticMeshActor |
( |
std::string | name, |
|
|
FVector | pos, |
|
|
IRotator | rot, |
|
|
FVector | scale, |
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|
std::string | model, |
|
|
int32_t * | collision ) |
◆ Destroy()
| void StaticMeshActor::Destroy |
( |
| ) |
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virtual |
◆ Draw()
| void StaticMeshActor::Draw |
( |
| ) |
|
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virtual |
◆ from_json()
| void StaticMeshActor::from_json |
( |
const nlohmann::json & | j | ) |
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inline |
◆ to_json()
| nlohmann::json StaticMeshActor::to_json |
( |
| ) |
const |
|
inline |
◆ bPendingDestroy
| bool StaticMeshActor::bPendingDestroy = false |
◆ CollisionMesh
| int32_t* StaticMeshActor::CollisionMesh |
◆ Model
| std::string StaticMeshActor::Model |
◆ Name
| std::string StaticMeshActor::Name |
◆ Pos
◆ ResourceName
| std::string StaticMeshActor::ResourceName |
◆ Rot
◆ Scale
The documentation for this class was generated from the following files: