#include <StaticMeshActor.h>
◆ StaticMeshActor()
StaticMeshActor::StaticMeshActor |
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std::string | name, |
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FVector | pos, |
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IRotator | rot, |
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FVector | scale, |
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std::string | model, |
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int32_t * | collision ) |
◆ Destroy()
void StaticMeshActor::Destroy |
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virtual |
◆ Draw()
void StaticMeshActor::Draw |
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virtual |
◆ from_json()
void StaticMeshActor::from_json |
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const nlohmann::json & | j | ) |
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inline |
◆ to_json()
nlohmann::json StaticMeshActor::to_json |
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const |
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inline |
◆ bPendingDestroy
bool StaticMeshActor::bPendingDestroy = false |
◆ Collision
int32_t* StaticMeshActor::Collision |
◆ Model
std::string StaticMeshActor::Model |
◆ Name
std::string StaticMeshActor::Name |
◆ Pos
◆ Rot
◆ Scale
The documentation for this class was generated from the following files: