u16 D_800DDEB0[]
Definition kart_dma.c:20
void load_player_data(Player *, s32, void *, u16)
void load_wheel_palette_non_blocking(Player *, const char *, void *, u16)
void load_kart_texture(Player *, s8, s8, s8, s8)
Place DMA mio0 compressed character textures in a buffer. Later, this data becomes decompressed.
Definition kart_dma.c:603
void load_kart_palette(Player *, s8, s8, s8)
Definition kart_dma.c:665
void load_kart_texture_non_blocking(Player *, s8, s8, s8, s8)
Definition kart_dma.c:635
Definition common_structs.h:264