Mario Kart 64
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ship2_model.c File Reference
#include <libultraship.h>
#include <libultra/gbi.h>
Include dependency graph for ship2_model.c:

Variables

Gfx ship2_flag_rgba16_aligner [] = {gsSPEndDisplayList()}
 
u8 ship2_flag_rgba16 []
 
Gfx ship2_window_i8_aligner [] = {gsSPEndDisplayList()}
 
u8 ship2_window_i8 []
 
Gfx ship2_wood1_ci8_aligner [] = {gsSPEndDisplayList()}
 
u8 ship2_wood1_ci8 []
 
Gfx ship2_wood1_pal_rgba16_aligner [] = {gsSPEndDisplayList()}
 
u8 ship2_wood1_pal_rgba16 []
 
Gfx ship2_wood2_ci4_aligner [] = {gsSPEndDisplayList()}
 
u8 ship2_wood2_ci4 []
 
Gfx ship2_wood2_pal_rgba16_aligner [] = {gsSPEndDisplayList()}
 
u8 ship2_wood2_pal_rgba16 []
 
Gfx ship2_sail2_rgba16_aligner [] = {gsSPEndDisplayList()}
 
u8 ship2_sail2_rgba16 []
 
Vtx ship2_SoH_mesh_vtx_cull [8]
 
Vtx ship2_SoH_mesh_vtx_0 [95]
 
Gfx ship2_SoH_mesh_tri_0 []
 
Vtx ship2_SoH_mesh_vtx_1 [16]
 
Gfx ship2_SoH_mesh_tri_1 []
 
Vtx ship2_SoH_mesh_vtx_2 [236]
 
Gfx ship2_SoH_mesh_tri_2 []
 
Vtx ship2_SoH_mesh_vtx_3 [455]
 
Gfx ship2_SoH_mesh_tri_3 []
 
Vtx ship2_SoH_mesh_vtx_4 [64]
 
Gfx ship2_SoH_mesh_tri_4 []
 
Gfx mat_ship2_f3d_material_002 []
 
Gfx mat_revert_ship2_f3d_material_002 []
 
Gfx mat_ship2_f3d_material_003 []
 
Gfx mat_revert_ship2_f3d_material_003 []
 
Gfx mat_ship2_wood1_001 []
 
Gfx mat_revert_ship2_wood1_001 []
 
Gfx mat_ship2_wood2 []
 
Gfx mat_revert_ship2_wood2 []
 
Gfx mat_ship2_sohSail []
 
Gfx mat_revert_ship2_sohSail []
 
Gfx ship2_SoH_mesh []
 

Variable Documentation

◆ mat_revert_ship2_f3d_material_002

Gfx mat_revert_ship2_f3d_material_002[]
Initial value:
= {
gsSPClearGeometryMode(G_FOG),
gsSPSetGeometryMode(G_CLIPPING),
gsDPPipeSync(),
gsSPEndDisplayList(),
}

◆ mat_revert_ship2_f3d_material_003

Gfx mat_revert_ship2_f3d_material_003[]
Initial value:
= {
gsSPClearGeometryMode(G_FOG),
gsSPSetGeometryMode(G_CLIPPING),
gsDPPipeSync(),
gsSPEndDisplayList(),
}

◆ mat_revert_ship2_sohSail

Gfx mat_revert_ship2_sohSail[]
Initial value:
= {
gsSPClearGeometryMode(G_FOG),
gsSPSetGeometryMode(G_CULL_BACK | G_CLIPPING),
gsDPPipeSync(),
gsSPEndDisplayList(),
}

◆ mat_revert_ship2_wood1_001

Gfx mat_revert_ship2_wood1_001[]
Initial value:
= {
gsSPClearGeometryMode(G_FOG),
gsSPSetGeometryMode(G_CLIPPING),
gsDPPipeSync(),
gsDPSetTextureLUT(G_TT_NONE),
gsSPEndDisplayList(),
}

◆ mat_revert_ship2_wood2

Gfx mat_revert_ship2_wood2[]
Initial value:
= {
gsSPClearGeometryMode(G_FOG),
gsSPSetGeometryMode(G_CLIPPING),
gsDPPipeSync(),
gsDPSetTextureLUT(G_TT_NONE),
gsSPEndDisplayList(),
}

◆ mat_ship2_f3d_material_002

Gfx mat_ship2_f3d_material_002[]
Initial value:
= {
gsSPSetGeometryMode(G_FOG),
gsSPClearGeometryMode(G_CLIPPING),
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, 1, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPSetPrimColor(0, 0, 255, 255, 255, 255),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, ship2_flag_rgba16),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsSPEndDisplayList(),
}
u8 ship2_flag_rgba16[]
Definition ship2_model.c:5

◆ mat_ship2_f3d_material_003

Gfx mat_ship2_f3d_material_003[]
Initial value:
= {
gsSPSetGeometryMode(G_FOG),
gsSPClearGeometryMode(G_CLIPPING),
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, 1, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPSetPrimColor(0, 0, 255, 255, 255, 255),
gsDPSetTextureImage(G_IM_FMT_I, G_IM_SIZ_8b, 4, ship2_window_i8),
gsDPSetTile(G_IM_FMT_I, G_IM_SIZ_8b, 1, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadTile(7, 0, 0, 12, 12),
gsDPSetTile(G_IM_FMT_I, G_IM_SIZ_8b, 1, 0, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 2, 0, G_TX_WRAP | G_TX_NOMIRROR, 2, 0),
gsDPSetTileSize(0, 0, 0, 12, 12),
gsSPEndDisplayList(),
}
u8 ship2_window_i8[]
Definition ship2_model.c:266

◆ mat_ship2_sohSail

Gfx mat_ship2_sohSail[]
Initial value:
= {
gsSPSetGeometryMode(G_FOG),
gsSPClearGeometryMode(G_CULL_BACK | G_CLIPPING),
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, 1, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPSetPrimColor(0, 0, 255, 255, 255, 255),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, ship2_sail2_rgba16),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsSPEndDisplayList(),
}
u8 ship2_sail2_rgba16[]
Definition ship2_model.c:507

◆ mat_ship2_wood1_001

Gfx mat_ship2_wood1_001[]
Initial value:
= {
gsSPSetGeometryMode(G_FOG),
gsSPClearGeometryMode(G_CLIPPING),
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, 1, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPSetPrimColor(0, 0, 255, 255, 255, 255),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ship2_wood1_pal_rgba16),
gsDPSetTile(0, 0, 0, 256, 5, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadTLUTCmd(5, 73),
gsDPSetTextureImage(G_IM_FMT_CI, G_IM_SIZ_8b_LOAD_BLOCK, 1, ship2_wood1_ci8),
gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_8b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 511, 512),
gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_8b, 4, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_WRAP | G_TX_MIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsSPEndDisplayList(),
}
u8 ship2_wood1_pal_rgba16[]
Definition ship2_model.c:406
u8 ship2_wood1_ci8[]
Definition ship2_model.c:273

◆ mat_ship2_wood2

Gfx mat_ship2_wood2[]
Initial value:
= {
gsSPSetGeometryMode(G_FOG),
gsSPClearGeometryMode(G_CLIPPING),
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, 1, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPSetPrimColor(0, 0, 255, 255, 255, 255),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ship2_wood2_pal_rgba16),
gsDPSetTile(0, 0, 0, 256, 5, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadTLUTCmd(5, 15),
gsDPSetTextureImage(G_IM_FMT_CI, G_IM_SIZ_16b, 1, ship2_wood2_ci4),
gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_16b, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 255, 1024),
gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_4b, 2, 0, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsSPEndDisplayList(),
}
u8 ship2_wood2_ci4[]
Definition ship2_model.c:429
u8 ship2_wood2_pal_rgba16[]
Definition ship2_model.c:498

◆ ship2_flag_rgba16

u8 ship2_flag_rgba16[]

◆ ship2_flag_rgba16_aligner

Gfx ship2_flag_rgba16_aligner[] = {gsSPEndDisplayList()}

◆ ship2_sail2_rgba16

u8 ship2_sail2_rgba16[]

◆ ship2_sail2_rgba16_aligner

Gfx ship2_sail2_rgba16_aligner[] = {gsSPEndDisplayList()}

◆ ship2_SoH_mesh

Gfx ship2_SoH_mesh[]
Initial value:
= {
gsSPClearGeometryMode(G_LIGHTING),
gsSPVertex(ship2_SoH_mesh_vtx_cull + 0, 8, 0),
gsSPSetGeometryMode(G_LIGHTING),
gsSPCullDisplayList(0, 7),
gsSPDisplayList(mat_ship2_f3d_material_002),
gsSPDisplayList(ship2_SoH_mesh_tri_0),
gsSPDisplayList(mat_ship2_f3d_material_003),
gsSPDisplayList(ship2_SoH_mesh_tri_1),
gsSPDisplayList(mat_ship2_wood1_001),
gsSPDisplayList(ship2_SoH_mesh_tri_2),
gsSPDisplayList(mat_revert_ship2_wood1_001),
gsSPDisplayList(mat_ship2_wood2),
gsSPDisplayList(ship2_SoH_mesh_tri_3),
gsSPDisplayList(mat_revert_ship2_wood2),
gsSPDisplayList(mat_ship2_sohSail),
gsSPDisplayList(ship2_SoH_mesh_tri_4),
gsSPDisplayList(mat_revert_ship2_sohSail),
gsDPPipeSync(),
gsSPSetGeometryMode(G_LIGHTING),
gsSPClearGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
gsSPTexture(65535, 65535, 0, 0, 0),
gsSPEndDisplayList(),
}
Gfx mat_ship2_wood2[]
Definition ship2_model.c:2059
Gfx mat_ship2_f3d_material_003[]
Definition ship2_model.c:2008
Gfx mat_ship2_sohSail[]
Definition ship2_model.c:2087
Gfx mat_ship2_f3d_material_002[]
Definition ship2_model.c:1985
Gfx mat_revert_ship2_sohSail[]
Definition ship2_model.c:2102
Gfx ship2_SoH_mesh_tri_0[]
Definition ship2_model.c:876
Gfx mat_revert_ship2_f3d_material_002[]
Definition ship2_model.c:2001
Gfx mat_ship2_wood1_001[]
Definition ship2_model.c:2031
Gfx mat_revert_ship2_f3d_material_003[]
Definition ship2_model.c:2024
Gfx ship2_SoH_mesh_tri_3[]
Definition ship2_model.c:1758
Gfx ship2_SoH_mesh_tri_1[]
Definition ship2_model.c:920
Gfx ship2_SoH_mesh_tri_4[]
Definition ship2_model.c:1960
Vtx ship2_SoH_mesh_vtx_cull[8]
Definition ship2_model.c:767
Gfx ship2_SoH_mesh_tri_2[]
Definition ship2_model.c:1168
Gfx mat_revert_ship2_wood2[]
Definition ship2_model.c:2079
Gfx mat_revert_ship2_wood1_001[]
Definition ship2_model.c:2051

◆ ship2_SoH_mesh_tri_0

Gfx ship2_SoH_mesh_tri_0[]
Initial value:
= {
gsSPVertex(ship2_SoH_mesh_vtx_0 + 0, 30, 0),
gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 15, 16, 17, 0),
gsSP2Triangles(18, 19, 20, 0, 21, 22, 23, 0),
gsSP2Triangles(24, 25, 26, 0, 27, 28, 29, 0),
gsSPVertex(ship2_SoH_mesh_vtx_0 + 30, 30, 0),
gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 15, 16, 17, 0),
gsSP2Triangles(18, 19, 20, 0, 21, 22, 23, 0),
gsSP2Triangles(24, 25, 26, 0, 27, 28, 29, 0),
gsSPVertex(ship2_SoH_mesh_vtx_0 + 60, 32, 0),
gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 15, 16, 17, 0),
gsSP2Triangles(18, 19, 20, 0, 21, 22, 23, 0),
gsSP2Triangles(24, 25, 26, 0, 27, 28, 29, 0),
gsSP1Triangle(30, 8, 31, 0),
gsSPVertex(ship2_SoH_mesh_vtx_0 + 92, 3, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSPEndDisplayList(),
}
Vtx ship2_SoH_mesh_vtx_0[95]
Definition ship2_model.c:778

◆ ship2_SoH_mesh_tri_1

Gfx ship2_SoH_mesh_tri_1[]
Initial value:
= {
gsSPVertex(ship2_SoH_mesh_vtx_1 + 0, 16, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 7, 5, 0),
gsSP2Triangles(8, 9, 10, 0, 8, 11, 9, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 15, 13, 0),
gsSPEndDisplayList(),
}
Vtx ship2_SoH_mesh_vtx_1[16]
Definition ship2_model.c:901

◆ ship2_SoH_mesh_tri_2

Gfx ship2_SoH_mesh_tri_2[]

◆ ship2_SoH_mesh_tri_3

Gfx ship2_SoH_mesh_tri_3[]

◆ ship2_SoH_mesh_tri_4

Gfx ship2_SoH_mesh_tri_4[]
Initial value:
= {
gsSPVertex(ship2_SoH_mesh_vtx_4 + 0, 32, 0),
gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
gsSP2Triangles(12, 13, 9, 0, 14, 15, 16, 0),
gsSP2Triangles(0, 17, 18, 0, 19, 20, 21, 0),
gsSP2Triangles(22, 23, 24, 0, 24, 13, 25, 0),
gsSP2Triangles(23, 26, 27, 0, 13, 28, 29, 0),
gsSP1Triangle(30, 31, 15, 0),
gsSPVertex(ship2_SoH_mesh_vtx_4 + 32, 32, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
gsSP2Triangles(4, 3, 0, 0, 4, 5, 3, 0),
gsSP2Triangles(5, 6, 3, 0, 6, 7, 8, 0),
gsSP2Triangles(6, 9, 7, 0, 10, 9, 6, 0),
gsSP2Triangles(11, 10, 6, 0, 10, 12, 9, 0),
gsSP2Triangles(9, 12, 13, 0, 9, 14, 7, 0),
gsSP2Triangles(9, 15, 14, 0, 13, 16, 17, 0),
gsSP2Triangles(17, 16, 18, 0, 19, 18, 16, 0),
gsSP2Triangles(16, 20, 19, 0, 16, 21, 20, 0),
gsSP2Triangles(19, 22, 18, 0, 23, 24, 25, 0),
gsSP2Triangles(23, 26, 24, 0, 27, 26, 23, 0),
gsSP2Triangles(28, 29, 30, 0, 31, 29, 28, 0),
gsSPEndDisplayList(),
}
Vtx ship2_SoH_mesh_vtx_4[64]
Definition ship2_model.c:1893

◆ ship2_SoH_mesh_vtx_0

Vtx ship2_SoH_mesh_vtx_0[95]

◆ ship2_SoH_mesh_vtx_1

Vtx ship2_SoH_mesh_vtx_1[16]
Initial value:
= {
{{ {-14, 134, -207}, 0, {37, 233}, {0, 25, 131, 255} }},
{{ {-53, 157, -202}, 0, {7, 215}, {0, 25, 131, 255} }},
{{ {-14, 157, -202}, 0, {37, 215}, {0, 25, 131, 255} }},
{{ {-53, 134, -207}, 0, {7, 233}, {0, 25, 131, 255} }},
{{ {-67, 134, -207}, 0, {-5, 233}, {0, 25, 131, 255} }},
{{ {-106, 157, -202}, 0, {-35, 215}, {0, 25, 131, 255} }},
{{ {-67, 157, -202}, 0, {-5, 215}, {0, 25, 131, 255} }},
{{ {-106, 134, -207}, 0, {-35, 233}, {0, 25, 131, 255} }},
{{ {14, 157, -202}, 0, {59, 215}, {0, 25, 131, 255} }},
{{ {53, 134, -207}, 0, {89, 233}, {0, 25, 131, 255} }},
{{ {14, 134, -207}, 0, {59, 233}, {0, 25, 131, 255} }},
{{ {53, 157, -202}, 0, {89, 215}, {0, 25, 131, 255} }},
{{ {67, 134, -207}, 0, {101, 233}, {0, 25, 131, 255} }},
{{ {106, 157, -202}, 0, {131, 215}, {0, 25, 131, 255} }},
{{ {106, 134, -207}, 0, {131, 233}, {0, 25, 131, 255} }},
{{ {67, 157, -202}, 0, {101, 215}, {0, 25, 131, 255} }},
}

◆ ship2_SoH_mesh_vtx_2

Vtx ship2_SoH_mesh_vtx_2[236]

◆ ship2_SoH_mesh_vtx_3

Vtx ship2_SoH_mesh_vtx_3[455]

◆ ship2_SoH_mesh_vtx_4

Vtx ship2_SoH_mesh_vtx_4[64]

◆ ship2_SoH_mesh_vtx_cull

Vtx ship2_SoH_mesh_vtx_cull[8]
Initial value:
= {
{{ {-147, -85, -248}, 0, {0, 0}, {0, 0, 0, 0} }},
{{ {-147, -85, 495}, 0, {0, 0}, {0, 0, 0, 0} }},
{{ {-147, 634, 495}, 0, {0, 0}, {0, 0, 0, 0} }},
{{ {-147, 634, -248}, 0, {0, 0}, {0, 0, 0, 0} }},
{{ {147, -85, -248}, 0, {0, 0}, {0, 0, 0, 0} }},
{{ {147, -85, 495}, 0, {0, 0}, {0, 0, 0, 0} }},
{{ {147, 634, 495}, 0, {0, 0}, {0, 0, 0, 0} }},
{{ {147, 634, -248}, 0, {0, 0}, {0, 0, 0, 0} }},
}

◆ ship2_window_i8

u8 ship2_window_i8[]
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ ship2_window_i8_aligner

Gfx ship2_window_i8_aligner[] = {gsSPEndDisplayList()}

◆ ship2_wood1_ci8

u8 ship2_wood1_ci8[]

◆ ship2_wood1_ci8_aligner

Gfx ship2_wood1_ci8_aligner[] = {gsSPEndDisplayList()}

◆ ship2_wood1_pal_rgba16

u8 ship2_wood1_pal_rgba16[]
Initial value:
= {
0xf3, 0x81, 0xcb, 0x01, 0xba, 0xc1, 0xca, 0xc1,
0xe3, 0x41, 0xb2, 0x81, 0x92, 0x41, 0x69, 0x81,
0x79, 0xc1, 0x9a, 0x41, 0xa2, 0x41, 0xd3, 0x01,
0xeb, 0x41, 0xc2, 0xc1, 0xfb, 0x81, 0x71, 0x81,
0xaa, 0x81, 0x92, 0x01, 0xfb, 0xc5, 0xdb, 0x01,
0xfb, 0x83, 0xdb, 0x41, 0xaa, 0x41, 0x61, 0x81,
0x81, 0xc1, 0x8a, 0x01, 0xf4, 0x09, 0xeb, 0x81,
0xf3, 0xc7, 0x51, 0x01, 0x49, 0x01, 0x30, 0xc1,
0x51, 0x41, 0x82, 0x01, 0x18, 0x41, 0xba, 0x81,
0xeb, 0xc9, 0xe3, 0xc7, 0xe3, 0x83, 0xe3, 0x43,
0xe4, 0x0b, 0xe3, 0x85, 0xe3, 0xc9, 0xe3, 0x87,
0x71, 0xc1, 0xdb, 0x43, 0xdb, 0x85, 0xdb, 0xc9,
0x28, 0x81, 0x38, 0xc1, 0x59, 0x41, 0x61, 0x41,
0x41, 0x01, 0xd3, 0x47, 0xd3, 0x45, 0xcb, 0x45,
0xcb, 0x89, 0xcb, 0x03, 0xcb, 0x47, 0xcb, 0xcd,
0xc3, 0x05, 0xc3, 0x47, 0xbb, 0x49, 0xbb, 0x07,
0xb2, 0xc3, 0xb2, 0xc5, 0xb2, 0x83, 0x40, 0xc1,
0xa2, 0x85, 0x9a, 0x01, 0x9a, 0x83, 0x9a, 0xc9,
0x92, 0x43, 0x79, 0x81,
}

◆ ship2_wood1_pal_rgba16_aligner

Gfx ship2_wood1_pal_rgba16_aligner[] = {gsSPEndDisplayList()}

◆ ship2_wood2_ci4

u8 ship2_wood2_ci4[]

◆ ship2_wood2_ci4_aligner

Gfx ship2_wood2_ci4_aligner[] = {gsSPEndDisplayList()}

◆ ship2_wood2_pal_rgba16

u8 ship2_wood2_pal_rgba16[]
Initial value:
= {
0x51, 0x85, 0x49, 0x45, 0x41, 0x45, 0x51, 0x45,
0x39, 0x05, 0x31, 0x05, 0x41, 0x05, 0x59, 0x85,
0x29, 0x05, 0x59, 0xc7, 0x59, 0x87, 0x28, 0xc5,
0x20, 0xc5, 0x18, 0x85, 0x59, 0xc9, 0x10, 0x85,
}

◆ ship2_wood2_pal_rgba16_aligner

Gfx ship2_wood2_pal_rgba16_aligner[] = {gsSPEndDisplayList()}