Mario Kart 64
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ship3_model.c File Reference
#include <libultraship.h>
#include <libultra/gbi.h>
Include dependency graph for ship3_model.c:

Variables

Gfx ship3_wood2_ci8_aligner [] = {gsSPEndDisplayList()}
 
u8 ship3_wood2_ci8 []
 
Gfx ship3_wood2_pal_rgba16_aligner [] = {gsSPEndDisplayList()}
 
u8 ship3_wood2_pal_rgba16 []
 
Gfx ship3_flag_rgba16_aligner [] = {gsSPEndDisplayList()}
 
u8 ship3_flag_rgba16 []
 
Gfx ship3_window_i8_aligner [] = {gsSPEndDisplayList()}
 
u8 ship3_window_i8 []
 
Gfx ship3_wood1_ci4_aligner [] = {gsSPEndDisplayList()}
 
u8 ship3_wood1_ci4 []
 
Gfx ship3_wood1_pal_rgba16_aligner [] = {gsSPEndDisplayList()}
 
u8 ship3_wood1_pal_rgba16 []
 
Gfx ship3__2shipBetaLogo_rgba32_aligner [] = {gsSPEndDisplayList()}
 
u8 ship3__2shipBetaLogo_rgba32 []
 
Gfx ship3_sail1_rgba16_aligner [] = {gsSPEndDisplayList()}
 
u8 ship3_sail1_rgba16 []
 
Vtx ship3_2Ship_mesh_vtx_cull [8]
 
Vtx ship3_2Ship_mesh_vtx_0 [1147]
 
Gfx ship3_2Ship_mesh_tri_0 []
 
Vtx ship3_2Ship_mesh_vtx_1 [92]
 
Gfx ship3_2Ship_mesh_tri_1 []
 
Vtx ship3_2Ship_mesh_vtx_2 [16]
 
Gfx ship3_2Ship_mesh_tri_2 []
 
Vtx ship3_2Ship_mesh_vtx_3 [237]
 
Gfx ship3_2Ship_mesh_tri_3 []
 
Vtx ship3_2Ship_mesh_vtx_4 [199]
 
Gfx ship3_2Ship_mesh_tri_4 []
 
Vtx ship3_2Ship_mesh_vtx_5 [199]
 
Gfx ship3_2Ship_mesh_tri_5 []
 
Gfx mat_ship3_f3d_material_008 []
 
Gfx mat_revert_ship3_f3d_material_008 []
 
Gfx mat_ship3_flag1 []
 
Gfx mat_revert_ship3_flag1 []
 
Gfx mat_ship3_f3dlite_material_003 []
 
Gfx mat_revert_ship3_f3dlite_material_003 []
 
Gfx mat_ship3_wood2_001 []
 
Gfx mat_revert_ship3_wood2_001 []
 
Gfx mat_ship3__2shipLogo []
 
Gfx mat_revert_ship3__2shipLogo []
 
Gfx mat_ship3_sail2 []
 
Gfx mat_revert_ship3_sail2 []
 
Gfx ship3_2Ship_mesh []
 

Variable Documentation

◆ mat_revert_ship3__2shipLogo

Gfx mat_revert_ship3__2shipLogo[]
Initial value:
= {
gsSPClearGeometryMode(G_FOG),
gsSPSetGeometryMode(G_CLIPPING),
gsDPPipeSync(),
gsSPEndDisplayList(),
}

◆ mat_revert_ship3_f3d_material_008

Gfx mat_revert_ship3_f3d_material_008[]
Initial value:
= {
gsSPClearGeometryMode(G_FOG),
gsSPSetGeometryMode(G_CLIPPING),
gsDPPipeSync(),
gsDPSetTextureLUT(G_TT_NONE),
gsSPEndDisplayList(),
}

◆ mat_revert_ship3_f3dlite_material_003

Gfx mat_revert_ship3_f3dlite_material_003[]
Initial value:
= {
gsSPClearGeometryMode(G_FOG),
gsSPSetGeometryMode(G_CLIPPING),
gsDPPipeSync(),
gsSPEndDisplayList(),
}

◆ mat_revert_ship3_flag1

Gfx mat_revert_ship3_flag1[]
Initial value:
= {
gsSPClearGeometryMode(G_FOG),
gsSPSetGeometryMode(G_CULL_BACK | G_CLIPPING),
gsDPPipeSync(),
gsSPEndDisplayList(),
}

◆ mat_revert_ship3_sail2

Gfx mat_revert_ship3_sail2[]
Initial value:
= {
gsSPClearGeometryMode(G_FOG),
gsSPSetGeometryMode(G_CULL_BACK | G_CLIPPING),
gsDPPipeSync(),
gsSPEndDisplayList(),
}

◆ mat_revert_ship3_wood2_001

Gfx mat_revert_ship3_wood2_001[]
Initial value:
= {
gsSPClearGeometryMode(G_FOG),
gsSPSetGeometryMode(G_CLIPPING),
gsDPPipeSync(),
gsDPSetTextureLUT(G_TT_NONE),
gsSPEndDisplayList(),
}

◆ mat_ship3__2shipLogo

Gfx mat_ship3__2shipLogo[]
Initial value:
= {
gsSPSetGeometryMode(G_FOG),
gsSPClearGeometryMode(G_CLIPPING),
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
gsDPSetRenderMode(G_RM_PASS, G_RM_AA_ZB_TEX_EDGE2),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPSetPrimColor(0, 0, 255, 255, 255, 255),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 1, ship3__2shipBetaLogo_rgba32),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 1023, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsSPEndDisplayList(),
}
u8 ship3__2shipBetaLogo_rgba32[]
Definition ship3_model.c:493

◆ mat_ship3_f3d_material_008

Gfx mat_ship3_f3d_material_008[]
Initial value:
= {
gsSPSetGeometryMode(G_FOG),
gsSPClearGeometryMode(G_CLIPPING),
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, 1, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
gsDPSetTextureLUT(G_TT_RGBA16),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPSetPrimColor(0, 0, 255, 255, 255, 255),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ship3_wood2_pal_rgba16),
gsDPSetTile(0, 0, 0, 256, 5, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadTLUTCmd(5, 26),
gsDPSetTextureImage(G_IM_FMT_CI, G_IM_SIZ_8b_LOAD_BLOCK, 1, ship3_wood2_ci8),
gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_8b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 511, 512),
gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_8b, 4, 0, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsSPEndDisplayList(),
}
u8 ship3_wood2_ci8[]
Definition ship3_model.c:4
u8 ship3_wood2_pal_rgba16[]
Definition ship3_model.c:137

◆ mat_ship3_f3dlite_material_003

Gfx mat_ship3_f3dlite_material_003[]
Initial value:
= {
gsSPSetGeometryMode(G_FOG),
gsSPClearGeometryMode(G_CLIPPING),
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, 1, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPSetPrimColor(0, 0, 255, 255, 255, 255),
gsDPSetTextureImage(G_IM_FMT_I, G_IM_SIZ_8b, 4, ship3_window_i8),
gsDPSetTile(G_IM_FMT_I, G_IM_SIZ_8b, 1, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadTile(7, 0, 0, 12, 12),
gsDPSetTile(G_IM_FMT_I, G_IM_SIZ_8b, 1, 0, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 2, 0, G_TX_WRAP | G_TX_NOMIRROR, 2, 0),
gsDPSetTileSize(0, 0, 0, 12, 12),
gsSPEndDisplayList(),
}
u8 ship3_window_i8[]
Definition ship3_model.c:409

◆ mat_ship3_flag1

Gfx mat_ship3_flag1[]
Initial value:
= {
gsSPSetGeometryMode(G_FOG),
gsSPClearGeometryMode(G_CULL_BACK | G_CLIPPING),
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, 1, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPSetPrimColor(0, 0, 255, 61, 121, 255),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, ship3_flag_rgba16),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsSPEndDisplayList(),
}
u8 ship3_flag_rgba16[]
Definition ship3_model.c:148

◆ mat_ship3_sail2

Gfx mat_ship3_sail2[]
Initial value:
= {
gsSPSetGeometryMode(G_FOG),
gsSPClearGeometryMode(G_CULL_BACK | G_CLIPPING),
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, 1, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPSetPrimColor(0, 0, 255, 255, 255, 255),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, ship3_sail1_rgba16),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsSPEndDisplayList(),
}
u8 ship3_sail1_rgba16[]
Definition ship3_model.c:1010

◆ mat_ship3_wood2_001

Gfx mat_ship3_wood2_001[]
Initial value:
= {
gsSPSetGeometryMode(G_FOG),
gsSPClearGeometryMode(G_CLIPPING),
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, 1, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
gsDPSetTextureLUT(G_TT_RGBA16),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPSetPrimColor(0, 0, 255, 255, 255, 255),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ship3_wood1_pal_rgba16),
gsDPSetTile(0, 0, 0, 256, 5, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadTLUTCmd(5, 11),
gsDPSetTextureImage(G_IM_FMT_CI, G_IM_SIZ_16b, 1, ship3_wood1_ci4),
gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_16b, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 255, 1024),
gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_4b, 2, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_WRAP | G_TX_MIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsSPEndDisplayList(),
}
u8 ship3_wood1_pal_rgba16[]
Definition ship3_model.c:485
u8 ship3_wood1_ci4[]
Definition ship3_model.c:416

◆ ship3_2Ship_mesh

Gfx ship3_2Ship_mesh[]
Initial value:
= {
gsSPClearGeometryMode(G_LIGHTING),
gsSPVertex(ship3_2Ship_mesh_vtx_cull + 0, 8, 0),
gsSPSetGeometryMode(G_LIGHTING),
gsSPCullDisplayList(0, 7),
gsSPDisplayList(mat_ship3_f3d_material_008),
gsSPDisplayList(ship3_2Ship_mesh_tri_0),
gsSPDisplayList(mat_ship3_flag1),
gsSPDisplayList(ship3_2Ship_mesh_tri_1),
gsSPDisplayList(mat_revert_ship3_flag1),
gsSPDisplayList(ship3_2Ship_mesh_tri_2),
gsSPDisplayList(mat_ship3_wood2_001),
gsSPDisplayList(ship3_2Ship_mesh_tri_3),
gsSPDisplayList(mat_revert_ship3_wood2_001),
gsSPDisplayList(mat_ship3__2shipLogo),
gsSPDisplayList(ship3_2Ship_mesh_tri_4),
gsSPDisplayList(mat_revert_ship3__2shipLogo),
gsSPDisplayList(mat_ship3_sail2),
gsSPDisplayList(ship3_2Ship_mesh_tri_5),
gsSPDisplayList(mat_revert_ship3_sail2),
gsDPPipeSync(),
gsSPSetGeometryMode(G_LIGHTING),
gsSPClearGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
gsSPTexture(65535, 65535, 0, 0, 0),
gsSPEndDisplayList(),
}
Gfx mat_ship3_sail2[]
Definition ship3_model.c:3827
Gfx mat_ship3_flag1[]
Definition ship3_model.c:3732
Gfx mat_ship3_f3dlite_material_003[]
Definition ship3_model.c:3754
Vtx ship3_2Ship_mesh_vtx_cull[8]
Definition ship3_model.c:1270
Gfx ship3_2Ship_mesh_tri_5[]
Definition ship3_model.c:3655
Gfx ship3_2Ship_mesh_tri_4[]
Definition ship3_model.c:3403
Gfx mat_revert_ship3__2shipLogo[]
Definition ship3_model.c:3820
Gfx ship3_2Ship_mesh_tri_1[]
Definition ship3_model.c:2777
Gfx mat_revert_ship3_flag1[]
Definition ship3_model.c:3747
Gfx mat_revert_ship3_f3d_material_008[]
Definition ship3_model.c:3724
Gfx ship3_2Ship_mesh_tri_3[]
Definition ship3_model.c:3069
Gfx mat_ship3_f3d_material_008[]
Definition ship3_model.c:3705
Gfx mat_revert_ship3_f3dlite_material_003[]
Definition ship3_model.c:3770
Gfx mat_revert_ship3_sail2[]
Definition ship3_model.c:3842
Gfx mat_revert_ship3_wood2_001[]
Definition ship3_model.c:3796
Gfx ship3_2Ship_mesh_tri_2[]
Definition ship3_model.c:2820
Gfx mat_ship3__2shipLogo[]
Definition ship3_model.c:3804
Gfx ship3_2Ship_mesh_tri_0[]
Definition ship3_model.c:2431
Gfx mat_ship3_wood2_001[]
Definition ship3_model.c:3777

◆ ship3_2Ship_mesh_tri_0

Gfx ship3_2Ship_mesh_tri_0[]

◆ ship3_2Ship_mesh_tri_1

Gfx ship3_2Ship_mesh_tri_1[]
Initial value:
= {
gsSPVertex(ship3_2Ship_mesh_vtx_1 + 0, 31, 0),
gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 15, 16, 17, 0),
gsSP2Triangles(18, 19, 20, 0, 21, 22, 23, 0),
gsSP2Triangles(24, 25, 26, 0, 27, 28, 29, 0),
gsSP1Triangle(27, 30, 10, 0),
gsSPVertex(ship3_2Ship_mesh_vtx_1 + 31, 32, 0),
gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
gsSP2Triangles(6, 5, 7, 0, 8, 9, 10, 0),
gsSP2Triangles(11, 12, 13, 0, 14, 15, 16, 0),
gsSP2Triangles(17, 18, 19, 0, 20, 21, 22, 0),
gsSP2Triangles(23, 24, 25, 0, 26, 27, 28, 0),
gsSP1Triangle(29, 30, 31, 0),
gsSPVertex(ship3_2Ship_mesh_vtx_1 + 63, 29, 0),
gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
gsSP2Triangles(9, 12, 13, 0, 14, 15, 16, 0),
gsSP2Triangles(17, 18, 19, 0, 20, 21, 22, 0),
gsSP2Triangles(23, 24, 25, 0, 26, 27, 28, 0),
gsSPEndDisplayList(),
}
Vtx ship3_2Ship_mesh_vtx_1[92]
Definition ship3_model.c:2682

◆ ship3_2Ship_mesh_tri_2

Gfx ship3_2Ship_mesh_tri_2[]
Initial value:
= {
gsSPVertex(ship3_2Ship_mesh_vtx_2 + 0, 16, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 7, 5, 0),
gsSP2Triangles(8, 9, 10, 0, 8, 11, 9, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 15, 13, 0),
gsSPEndDisplayList(),
}
Vtx ship3_2Ship_mesh_vtx_2[16]
Definition ship3_model.c:2801

◆ ship3_2Ship_mesh_tri_3

Gfx ship3_2Ship_mesh_tri_3[]

◆ ship3_2Ship_mesh_tri_4

Gfx ship3_2Ship_mesh_tri_4[]

◆ ship3_2Ship_mesh_tri_5

Gfx ship3_2Ship_mesh_tri_5[]

◆ ship3_2Ship_mesh_vtx_0

Vtx ship3_2Ship_mesh_vtx_0[1147]

◆ ship3_2Ship_mesh_vtx_1

Vtx ship3_2Ship_mesh_vtx_1[92]

◆ ship3_2Ship_mesh_vtx_2

Vtx ship3_2Ship_mesh_vtx_2[16]
Initial value:
= {
{{ {-17, 140, -393}, 0, {55, 7}, {0, 30, 132, 255} }},
{{ {-64, 168, -386}, 0, {75, -5}, {0, 30, 132, 255} }},
{{ {-17, 168, -386}, 0, {55, -5}, {0, 30, 132, 255} }},
{{ {-64, 140, -393}, 0, {75, 7}, {0, 30, 132, 255} }},
{{ {-82, 140, -393}, 0, {82, 7}, {0, 30, 132, 255} }},
{{ {-129, 168, -386}, 0, {102, -5}, {0, 30, 132, 255} }},
{{ {-82, 168, -386}, 0, {82, -5}, {0, 30, 132, 255} }},
{{ {-129, 140, -393}, 0, {102, 7}, {0, 30, 132, 255} }},
{{ {17, 168, -386}, 0, {41, -5}, {0, 30, 132, 255} }},
{{ {64, 140, -393}, 0, {21, 7}, {0, 30, 132, 255} }},
{{ {17, 140, -393}, 0, {41, 7}, {0, 30, 132, 255} }},
{{ {64, 168, -386}, 0, {21, -5}, {0, 30, 132, 255} }},
{{ {82, 140, -393}, 0, {14, 7}, {0, 30, 132, 255} }},
{{ {129, 168, -386}, 0, {-6, -5}, {0, 30, 132, 255} }},
{{ {129, 140, -393}, 0, {-6, 7}, {0, 30, 132, 255} }},
{{ {82, 168, -386}, 0, {14, -5}, {0, 30, 132, 255} }},
}

◆ ship3_2Ship_mesh_vtx_3

Vtx ship3_2Ship_mesh_vtx_3[237]

◆ ship3_2Ship_mesh_vtx_4

Vtx ship3_2Ship_mesh_vtx_4[199]

◆ ship3_2Ship_mesh_vtx_5

Vtx ship3_2Ship_mesh_vtx_5[199]

◆ ship3_2Ship_mesh_vtx_cull

Vtx ship3_2Ship_mesh_vtx_cull[8]
Initial value:
= {
{{ {-177, -127, -452}, 0, {0, 0}, {0, 0, 0, 0} }},
{{ {-177, -127, 623}, 0, {0, 0}, {0, 0, 0, 0} }},
{{ {-177, 737, 623}, 0, {0, 0}, {0, 0, 0, 0} }},
{{ {-177, 737, -452}, 0, {0, 0}, {0, 0, 0, 0} }},
{{ {179, -127, -452}, 0, {0, 0}, {0, 0, 0, 0} }},
{{ {179, -127, 623}, 0, {0, 0}, {0, 0, 0, 0} }},
{{ {179, 737, 623}, 0, {0, 0}, {0, 0, 0, 0} }},
{{ {179, 737, -452}, 0, {0, 0}, {0, 0, 0, 0} }},
}

◆ ship3__2shipBetaLogo_rgba32

u8 ship3__2shipBetaLogo_rgba32[]

◆ ship3__2shipBetaLogo_rgba32_aligner

Gfx ship3__2shipBetaLogo_rgba32_aligner[] = {gsSPEndDisplayList()}

◆ ship3_flag_rgba16

u8 ship3_flag_rgba16[]

◆ ship3_flag_rgba16_aligner

Gfx ship3_flag_rgba16_aligner[] = {gsSPEndDisplayList()}

◆ ship3_sail1_rgba16

u8 ship3_sail1_rgba16[]

◆ ship3_sail1_rgba16_aligner

Gfx ship3_sail1_rgba16_aligner[] = {gsSPEndDisplayList()}

◆ ship3_window_i8

u8 ship3_window_i8[]
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ ship3_window_i8_aligner

Gfx ship3_window_i8_aligner[] = {gsSPEndDisplayList()}

◆ ship3_wood1_ci4

u8 ship3_wood1_ci4[]

◆ ship3_wood1_ci4_aligner

Gfx ship3_wood1_ci4_aligner[] = {gsSPEndDisplayList()}

◆ ship3_wood1_pal_rgba16

u8 ship3_wood1_pal_rgba16[]
Initial value:
= {
0x38, 0x81, 0x30, 0x81, 0x28, 0x81, 0x28, 0x41,
0x20, 0x41, 0x18, 0x41, 0x38, 0x83, 0x40, 0x83,
0x10, 0x41, 0x08, 0x41, 0x08, 0x01, 0x00, 0x01,
}

◆ ship3_wood1_pal_rgba16_aligner

Gfx ship3_wood1_pal_rgba16_aligner[] = {gsSPEndDisplayList()}

◆ ship3_wood2_ci8

u8 ship3_wood2_ci8[]

◆ ship3_wood2_ci8_aligner

Gfx ship3_wood2_ci8_aligner[] = {gsSPEndDisplayList()}

◆ ship3_wood2_pal_rgba16

u8 ship3_wood2_pal_rgba16[]
Initial value:
= {
0x61, 0x89, 0x51, 0x47, 0x49, 0x07, 0x49, 0x47,
0x59, 0x89, 0x59, 0x49, 0x39, 0x05, 0x28, 0xc5,
0x30, 0xc5, 0x39, 0x07, 0x41, 0x07, 0x51, 0x49,
0x69, 0x89, 0x28, 0x85, 0x38, 0xc5, 0x69, 0xcb,
0x69, 0x8b, 0x20, 0x83, 0x18, 0x83, 0x10, 0x43,
0x08, 0x01, 0x71, 0xcb, 0x00, 0x01, 0x18, 0x43,
0x20, 0x85, 0x79, 0xcb, 0x08, 0x41,
}

◆ ship3_wood2_pal_rgba16_aligner

Gfx ship3_wood2_pal_rgba16_aligner[] = {gsSPEndDisplayList()}