Mario Kart 64
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#include <internal.h>
Data Fields | |
struct AudioBankSample * | sample |
f32 | tuning |
AudioBankSample * | sample |
float | tuning |
struct AudioBankSample* AudioBankSound::sample |
AudioBankSample* AudioBankSound::sample |
f32 AudioBankSound::tuning |
float AudioBankSound::tuning |