Mario Kart 64
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#include <CoreMath.h>
Data Fields | |
float | pitch |
float | yaw |
float | roll |
Use IRotator unless you want to do some math in degrees. Always use ToBinary() or Rotator when sending into matrices or apply translation functions Convert from IRotator to FRotator float degrees by doing FRotator(myIRotator);
float FRotator::pitch |
float FRotator::roll |
float FRotator::yaw |