Mario Kart 64
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FVector2D Struct Reference

#include <CoreMath.h>

Collaboration diagram for FVector2D:
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Data Fields

float x
 
float z
 

Detailed Description

For providing X and Z when you do not need Y Some actors set themselves on the surface automatically which means it does not use a Y coordinate The train follows a set Y value. The hedgehog's patrolPoint only uses X and Z.

Field Documentation

◆ x

float FVector2D::x

◆ z

float FVector2D::z

The documentation for this struct was generated from the following file: