Mario Kart 64
Loading...
Searching...
No Matches
Network Struct Reference

#include <networking.h>

Collaboration diagram for Network:
[legend]

Data Fields

bool enabled
 
TCPsocket tcpSocket
 
IPaddress address
 
PlayerlocalPlayer
 
bool isConnected
 
bool loaded
 
bool playersLoaded
 
bool gameStarted
 
uint32_t cupVote
 
uint32_t character
 

Field Documentation

◆ address

IPaddress Network::address

◆ character

uint32_t Network::character

◆ cupVote

uint32_t Network::cupVote

◆ enabled

bool Network::enabled

◆ gameStarted

bool Network::gameStarted

◆ isConnected

bool Network::isConnected

◆ loaded

bool Network::loaded

◆ localPlayer

Player* Network::localPlayer

◆ playersLoaded

bool Network::playersLoaded

◆ tcpSocket

TCPsocket Network::tcpSocket

The documentation for this struct was generated from the following file: