Mario Kart 64
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#include <networking.h>
Data Fields | |
bool | enabled |
TCPsocket | tcpSocket |
IPaddress | address |
Player * | localPlayer |
bool | isConnected |
bool | loaded |
bool | playersLoaded |
bool | gameStarted |
uint32_t | cupVote |
uint32_t | character |
IPaddress Network::address |
uint32_t Network::character |
uint32_t Network::cupVote |
bool Network::enabled |
bool Network::gameStarted |
bool Network::isConnected |
bool Network::loaded |
Player* Network::localPlayer |
bool Network::playersLoaded |
TCPsocket Network::tcpSocket |