Mario Kart 64
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#include <ObjectInit.h>
Data Fields | |
float | zPos1 |
int16_t | zPos2 |
int16_t | xPos |
int16_t | yPos |
Vec3s | rot |
int16_t | id |
int16_t SF64::ObjectInitData::id |
Vec3s SF64::ObjectInitData::rot |
int16_t SF64::ObjectInitData::xPos |
int16_t SF64::ObjectInitData::yPos |
float SF64::ObjectInitData::zPos1 |
int16_t SF64::ObjectInitData::zPos2 |