Mario Kart 64
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ma_channel_converter Struct Reference

#include <miniaudio.h>

Collaboration diagram for ma_channel_converter:
[legend]

Data Fields

ma_format format
 
ma_uint32 channelsIn
 
ma_uint32 channelsOut
 
ma_channel_mix_mode mixingMode
 
ma_channel_conversion_path conversionPath
 
ma_channelpChannelMapIn
 
ma_channelpChannelMapOut
 
ma_uint8pShuffleTable
 
union { 
 
   float **   f32 
 
   ma_int32 **   s16 
 
weights 
 
void * _pHeap
 
ma_bool32 _ownsHeap
 

Field Documentation

◆ _ownsHeap

ma_bool32 ma_channel_converter::_ownsHeap

◆ _pHeap

void* ma_channel_converter::_pHeap

◆ channelsIn

ma_uint32 ma_channel_converter::channelsIn

◆ channelsOut

ma_uint32 ma_channel_converter::channelsOut

◆ conversionPath

ma_channel_conversion_path ma_channel_converter::conversionPath

◆ f32

float** ma_channel_converter::f32

◆ format

ma_format ma_channel_converter::format

◆ mixingMode

ma_channel_mix_mode ma_channel_converter::mixingMode

◆ pChannelMapIn

ma_channel* ma_channel_converter::pChannelMapIn

◆ pChannelMapOut

ma_channel* ma_channel_converter::pChannelMapOut

◆ pShuffleTable

ma_uint8* ma_channel_converter::pShuffleTable

◆ s16

ma_int32** ma_channel_converter::s16

◆ [union]

union { ... } ma_channel_converter::weights

The documentation for this struct was generated from the following file: