Mario Kart 64
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ma_context Struct Reference

#include <miniaudio.h>

Collaboration diagram for ma_context:
[legend]

Data Fields

ma_backend_callbacks callbacks
 
ma_backend backend
 
ma_logpLog
 
ma_log log
 
ma_thread_priority threadPriority
 
size_t threadStackSize
 
void * pUserData
 
ma_allocation_callbacks allocationCallbacks
 
ma_mutex deviceEnumLock
 
ma_mutex deviceInfoLock
 
ma_uint32 deviceInfoCapacity
 
ma_uint32 playbackDeviceInfoCount
 
ma_uint32 captureDeviceInfoCount
 
ma_device_infopDeviceInfos
 
union { 
 
   struct { 
 
      int   _unused 
 
   }   null_backend 
 
};  
 
union { 
 
   struct { 
 
      int   _unused 
 
   }   posix 
 
   int   _unused 
 
};  
 

Field Documentation

◆ [union]

union { ... } ma_context

◆ [union]

union { ... } ma_context

◆ _unused

int ma_context::_unused

◆ allocationCallbacks

ma_allocation_callbacks ma_context::allocationCallbacks

◆ backend

ma_backend ma_context::backend

◆ callbacks

ma_backend_callbacks ma_context::callbacks

◆ captureDeviceInfoCount

ma_uint32 ma_context::captureDeviceInfoCount

◆ deviceEnumLock

ma_mutex ma_context::deviceEnumLock

◆ deviceInfoCapacity

ma_uint32 ma_context::deviceInfoCapacity

◆ deviceInfoLock

ma_mutex ma_context::deviceInfoLock

◆ log

ma_log ma_context::log

◆ [struct]

struct { ... } ma_context::null_backend

◆ pDeviceInfos

ma_device_info* ma_context::pDeviceInfos

◆ playbackDeviceInfoCount

ma_uint32 ma_context::playbackDeviceInfoCount

◆ pLog

ma_log* ma_context::pLog

◆ [struct]

struct { ... } ma_context::posix

◆ pUserData

void* ma_context::pUserData

◆ threadPriority

ma_thread_priority ma_context::threadPriority

◆ threadStackSize

size_t ma_context::threadStackSize

The documentation for this struct was generated from the following file: