#include <miniaudio.h>
◆ MA_ATOMIC()
◆ [union]
| union { ... } ma_job::aaudio |
◆ allocation
◆ [struct]
| struct { ... } ma_job::breakup |
◆ code
◆ [struct]
| struct { ... } ma_job::custom |
◆ [union]
| union { ... } ma_job::data |
◆ data0
◆ data1
◆ [union]
| union { ... } ma_job::device |
◆ deviceType
◆ flags
◆ frameIndex
◆ [struct]
| struct { ... } ma_job::freeDataBuffer |
◆ [struct]
| struct { ... } ma_job::freeDataBufferNode |
◆ [struct]
| struct { ... } ma_job::freeDataStream |
◆ initialSeekPoint
◆ isLooping
◆ [struct]
| struct { ... } ma_job::loadDataBuffer |
◆ [struct]
| struct { ... } ma_job::loadDataBufferNode |
◆ [struct]
| struct { ... } ma_job::loadDataStream |
◆ loopPointBegInPCMFrames
◆ loopPointEndInPCMFrames
◆ order
◆ [struct]
| struct { ... } ma_job::pageDataBufferNode |
◆ [struct]
| struct { ... } ma_job::pageDataStream |
◆ pageIndex
◆ pDataBuffer
| void* ma_job::pDataBuffer |
◆ pDataBufferNode
| void* ma_job::pDataBufferNode |
◆ pDataStream
| void* ma_job::pDataStream |
◆ pDecoder
◆ pDevice
◆ pDoneFence
◆ pDoneNotification
◆ pFilePath
◆ pFilePathW
| wchar_t* ma_job::pFilePathW |
◆ pInitFence
◆ pInitNotification
◆ pResourceManager
| void* ma_job::pResourceManager |
◆ proc
◆ rangeBegInPCMFrames
◆ rangeEndInPCMFrames
◆ refcount
◆ [struct]
| struct { ... } ma_job::reroute |
◆ [union]
| union { ... } ma_job::resourceManager |
◆ [struct]
| struct { ... } ma_job::seekDataStream |
◆ slot
◆ [union]
| union { ... } ma_job::toc |
The documentation for this struct was generated from the following file: