Mario Kart 64
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ma_linear_resampler Struct Reference

#include <miniaudio.h>

Collaboration diagram for ma_linear_resampler:
[legend]

Data Fields

ma_linear_resampler_config config
 
ma_uint32 inAdvanceInt
 
ma_uint32 inAdvanceFrac
 
ma_uint32 inTimeInt
 
ma_uint32 inTimeFrac
 
union { 
 
   float *   f32 
 
   ma_int16 *   s16 
 
x0 
 
union { 
 
   float *   f32 
 
   ma_int16 *   s16 
 
x1 
 
ma_lpf lpf
 
void * _pHeap
 
ma_bool32 _ownsHeap
 

Field Documentation

◆ _ownsHeap

ma_bool32 ma_linear_resampler::_ownsHeap

◆ _pHeap

void* ma_linear_resampler::_pHeap

◆ config

ma_linear_resampler_config ma_linear_resampler::config

◆ f32

float* ma_linear_resampler::f32

◆ inAdvanceFrac

ma_uint32 ma_linear_resampler::inAdvanceFrac

◆ inAdvanceInt

ma_uint32 ma_linear_resampler::inAdvanceInt

◆ inTimeFrac

ma_uint32 ma_linear_resampler::inTimeFrac

◆ inTimeInt

ma_uint32 ma_linear_resampler::inTimeInt

◆ lpf

ma_lpf ma_linear_resampler::lpf

◆ s16

ma_int16* ma_linear_resampler::s16

◆ [union]

union { ... } ma_linear_resampler::x0

◆ [union]

union { ... } ma_linear_resampler::x1

The documentation for this struct was generated from the following file: