Mario Kart 64
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#include <miniaudio.h>
Data Fields | |
void(* | onProcess )(ma_node *pNode, const float **ppFramesIn, ma_uint32 *pFrameCountIn, float **ppFramesOut, ma_uint32 *pFrameCountOut) |
ma_result(* | onGetRequiredInputFrameCount )(ma_node *pNode, ma_uint32 outputFrameCount, ma_uint32 *pInputFrameCount) |
ma_uint8 | inputBusCount |
ma_uint8 | outputBusCount |
ma_uint32 | flags |
ma_uint32 ma_node_vtable::flags |
ma_uint8 ma_node_vtable::inputBusCount |
ma_result(* ma_node_vtable::onGetRequiredInputFrameCount) (ma_node *pNode, ma_uint32 outputFrameCount, ma_uint32 *pInputFrameCount) |
void(* ma_node_vtable::onProcess) (ma_node *pNode, const float **ppFramesIn, ma_uint32 *pFrameCountIn, float **ppFramesOut, ma_uint32 *pFrameCountOut) |
ma_uint8 ma_node_vtable::outputBusCount |