Mario Kart 64
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ma_device_id Union Reference

#include <miniaudio.h>

Collaboration diagram for ma_device_id:
[legend]

Data Fields

ma_wchar_win32 wasapi [64]
 
ma_uint8 dsound [16]
 
ma_uint32 winmm
 
char alsa [256]
 
char pulse [256]
 
int jack
 
char coreaudio [256]
 
char sndio [256]
 
char audio4 [256]
 
char oss [64]
 
ma_int32 aaudio
 
ma_uint32 opensl
 
char webaudio [32]
 
union { 
 
   int   i 
 
   char   s [256] 
 
   void *   p 
 
custom 
 
int nullbackend
 

Field Documentation

◆ aaudio

ma_int32 ma_device_id::aaudio

◆ alsa

char ma_device_id::alsa[256]

◆ audio4

char ma_device_id::audio4[256]

◆ coreaudio

char ma_device_id::coreaudio[256]

◆ [union]

union { ... } ma_device_id::custom

◆ dsound

ma_uint8 ma_device_id::dsound[16]

◆ i

int ma_device_id::i

◆ jack

int ma_device_id::jack

◆ nullbackend

int ma_device_id::nullbackend

◆ opensl

ma_uint32 ma_device_id::opensl

◆ oss

char ma_device_id::oss[64]

◆ p

void* ma_device_id::p

◆ pulse

char ma_device_id::pulse[256]

◆ s

char ma_device_id::s[256]

◆ sndio

char ma_device_id::sndio[256]

◆ wasapi

ma_wchar_win32 ma_device_id::wasapi[64]

◆ webaudio

char ma_device_id::webaudio[32]

◆ winmm

ma_uint32 ma_device_id::winmm

The documentation for this union was generated from the following file: