3#include <libultraship.h>
27 virtual void Load()
override;
41 virtual void DrawWater(
struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
override;
43 virtual void Destroy()
override;
const course_texture banshee_boardwalk_textures[]
Definition BansheeBoardwalk.cpp:41
virtual void ScrollingTextures() override
Definition BansheeBoardwalk.cpp:322
virtual void SomeSounds() override
Definition BansheeBoardwalk.cpp:226
virtual void Destroy() override
Definition BansheeBoardwalk.cpp:361
virtual void RenderCourseObjects(s32 cameraId) override
Definition BansheeBoardwalk.cpp:219
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition BansheeBoardwalk.cpp:244
virtual void Render(struct UnkStruct_800DC5EC *) override
Definition BansheeBoardwalk.cpp:259
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition BansheeBoardwalk.cpp:229
virtual void DrawWater(struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition BansheeBoardwalk.cpp:343
virtual void CreditsSpawnActors() override
Definition BansheeBoardwalk.cpp:357
virtual void Waypoints(Player *, int8_t) override
Definition BansheeBoardwalk.cpp:331
virtual void LoadTextures() override
Definition BansheeBoardwalk.cpp:161
virtual void UpdateCourseObjects() override
Definition BansheeBoardwalk.cpp:209
BansheeBoardwalk()
Definition BansheeBoardwalk.cpp:67
virtual void InitCourseObjects() override
Definition BansheeBoardwalk.cpp:202
virtual void BeginPlay() override
Definition BansheeBoardwalk.cpp:164
virtual void RenderCredits() override
Definition BansheeBoardwalk.cpp:318
virtual ~BansheeBoardwalk()=default
virtual void Load() override
Definition BansheeBoardwalk.cpp:149
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10