Mario Kart 64
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BansheeBoardwalk.h
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1#pragma once
2
3#include <libultraship.h>
4#include "Course.h"
5
6extern "C" {
10 #include "course_offsets.h"
11 #include "camera.h"
12 #include "data/some_data.h"
13 #include "objects.h"
14 #include "path_spawn_metadata.h"
16}
17
18class BansheeBoardwalk : public Course {
19public:
20 virtual ~BansheeBoardwalk() = default; // Virtual destructor for proper cleanup in derived classes
21
22 // Constructor
23 explicit BansheeBoardwalk();
24
25// virtual void Load(const char* courseVtx,
26// course_texture* textures, const char* displaylists, size_t dlSize);
27 virtual void Load() override;
28 virtual void LoadTextures() override;
29 virtual void BeginPlay() override;
30 //virtual void InitClouds() override;
31 virtual void InitCourseObjects() override;
32 virtual void UpdateCourseObjects() override;
33 virtual void RenderCourseObjects(s32 cameraId) override;
34 virtual void SomeSounds() override;
35 virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
36 virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
37 virtual void Render(struct UnkStruct_800DC5EC*) override;
38 virtual void RenderCredits() override;
39 virtual void ScrollingTextures() override;
40 virtual void Waypoints(Player*, int8_t) override;
41 virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override;
42 virtual void CreditsSpawnActors() override;
43 virtual void Destroy() override;
44};
const course_texture banshee_boardwalk_textures[]
Definition BansheeBoardwalk.cpp:41
virtual void ScrollingTextures() override
Definition BansheeBoardwalk.cpp:322
virtual void SomeSounds() override
Definition BansheeBoardwalk.cpp:226
virtual void Destroy() override
Definition BansheeBoardwalk.cpp:361
virtual void RenderCourseObjects(s32 cameraId) override
Definition BansheeBoardwalk.cpp:219
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition BansheeBoardwalk.cpp:244
virtual void Render(struct UnkStruct_800DC5EC *) override
Definition BansheeBoardwalk.cpp:259
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition BansheeBoardwalk.cpp:229
virtual void DrawWater(struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition BansheeBoardwalk.cpp:343
virtual void CreditsSpawnActors() override
Definition BansheeBoardwalk.cpp:357
virtual void Waypoints(Player *, int8_t) override
Definition BansheeBoardwalk.cpp:331
virtual void LoadTextures() override
Definition BansheeBoardwalk.cpp:161
virtual void UpdateCourseObjects() override
Definition BansheeBoardwalk.cpp:209
BansheeBoardwalk()
Definition BansheeBoardwalk.cpp:67
virtual void InitCourseObjects() override
Definition BansheeBoardwalk.cpp:202
virtual void BeginPlay() override
Definition BansheeBoardwalk.cpp:164
virtual void RenderCredits() override
Definition BansheeBoardwalk.cpp:318
virtual ~BansheeBoardwalk()=default
virtual void Load() override
Definition BansheeBoardwalk.cpp:149
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10