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BansheeBoardwalk Class Reference

#include <BansheeBoardwalk.h>

Inheritance diagram for BansheeBoardwalk:
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Collaboration diagram for BansheeBoardwalk:
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Public Member Functions

 BansheeBoardwalk ()
 
virtual void Load () override
 
virtual void BeginPlay () override
 
virtual void InitTrackObjects () override
 
virtual void TickTrackObjects () override
 
virtual void DrawTrackObjects (s32 cameraId) override
 
virtual void SomeSounds () override
 
virtual void WhatDoesThisDo (Player *player, int8_t playerId) override
 
virtual void WhatDoesThisDoAI (Player *player, int8_t playerId) override
 
virtual void Draw (ScreenContext *) override
 
virtual void DrawCredits () override
 
virtual void Tick () override
 
virtual void Waypoints (Player *, int8_t) override
 
virtual void DrawTransparency (ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
 
virtual void CreditsSpawnActors () override
 
virtual void Destroy () override
 

Constructor & Destructor Documentation

◆ BansheeBoardwalk()

BansheeBoardwalk::BansheeBoardwalk ( )
explicit
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Member Function Documentation

◆ BeginPlay()

void BansheeBoardwalk::BeginPlay ( )
overridevirtual
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◆ CreditsSpawnActors()

void BansheeBoardwalk::CreditsSpawnActors ( )
overridevirtual
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◆ Destroy()

void BansheeBoardwalk::Destroy ( )
overridevirtual

◆ Draw()

void BansheeBoardwalk::Draw ( ScreenContext * arg0)
overridevirtual
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◆ DrawCredits()

void BansheeBoardwalk::DrawCredits ( )
overridevirtual
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◆ DrawTrackObjects()

void BansheeBoardwalk::DrawTrackObjects ( s32 cameraId)
overridevirtual

◆ DrawTransparency()

void BansheeBoardwalk::DrawTransparency ( ScreenContext * screen,
uint16_t pathCounter,
uint16_t cameraRot,
uint16_t playerDirection )
overridevirtual
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◆ InitTrackObjects()

void BansheeBoardwalk::InitTrackObjects ( )
overridevirtual
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◆ Load()

void BansheeBoardwalk::Load ( )
overridevirtual
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◆ SomeSounds()

void BansheeBoardwalk::SomeSounds ( )
overridevirtual

◆ Tick()

void BansheeBoardwalk::Tick ( )
overridevirtual
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◆ TickTrackObjects()

void BansheeBoardwalk::TickTrackObjects ( )
overridevirtual
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◆ Waypoints()

void BansheeBoardwalk::Waypoints ( Player * player,
int8_t playerId )
overridevirtual

◆ WhatDoesThisDo()

void BansheeBoardwalk::WhatDoesThisDo ( Player * player,
int8_t playerId )
overridevirtual
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◆ WhatDoesThisDoAI()

void BansheeBoardwalk::WhatDoesThisDoAI ( Player * player,
int8_t playerId )
overridevirtual
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The documentation for this class was generated from the following files: