#include <BansheeBoardwalk.h>
◆ ~BansheeBoardwalk()
virtual BansheeBoardwalk::~BansheeBoardwalk |
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virtualdefault |
◆ BansheeBoardwalk()
BansheeBoardwalk::BansheeBoardwalk |
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explicit |
◆ BeginPlay()
void BansheeBoardwalk::BeginPlay |
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overridevirtual |
◆ CreditsSpawnActors()
void BansheeBoardwalk::CreditsSpawnActors |
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overridevirtual |
◆ Destroy()
void BansheeBoardwalk::Destroy |
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overridevirtual |
◆ DrawWater()
void BansheeBoardwalk::DrawWater |
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struct UnkStruct_800DC5EC * | screen, |
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uint16_t | pathCounter, |
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uint16_t | cameraRot, |
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uint16_t | playerDirection ) |
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overridevirtual |
◆ InitCourseObjects()
void BansheeBoardwalk::InitCourseObjects |
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overridevirtual |
◆ Load()
void BansheeBoardwalk::Load |
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overridevirtual |
◆ LoadTextures()
void BansheeBoardwalk::LoadTextures |
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overridevirtual |
◆ Render()
◆ RenderCourseObjects()
void BansheeBoardwalk::RenderCourseObjects |
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s32 | cameraId | ) |
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overridevirtual |
◆ RenderCredits()
void BansheeBoardwalk::RenderCredits |
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overridevirtual |
◆ ScrollingTextures()
void BansheeBoardwalk::ScrollingTextures |
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overridevirtual |
◆ SomeSounds()
void BansheeBoardwalk::SomeSounds |
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overridevirtual |
◆ UpdateCourseObjects()
void BansheeBoardwalk::UpdateCourseObjects |
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overridevirtual |
◆ Waypoints()
void BansheeBoardwalk::Waypoints |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDo()
void BansheeBoardwalk::WhatDoesThisDo |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDoAI()
void BansheeBoardwalk::WhatDoesThisDoAI |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
The documentation for this class was generated from the following files: