#include <BansheeBoardwalk.h>
◆ BansheeBoardwalk()
| BansheeBoardwalk::BansheeBoardwalk |
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explicit |
◆ BeginPlay()
| void BansheeBoardwalk::BeginPlay |
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overridevirtual |
◆ CreditsSpawnActors()
| void BansheeBoardwalk::CreditsSpawnActors |
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overridevirtual |
◆ Destroy()
| void BansheeBoardwalk::Destroy |
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overridevirtual |
◆ Draw()
◆ DrawCredits()
| void BansheeBoardwalk::DrawCredits |
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overridevirtual |
◆ DrawTrackObjects()
| void BansheeBoardwalk::DrawTrackObjects |
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s32 | cameraId | ) |
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overridevirtual |
◆ DrawTransparency()
| void BansheeBoardwalk::DrawTransparency |
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ScreenContext * | screen, |
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uint16_t | pathCounter, |
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uint16_t | cameraRot, |
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uint16_t | playerDirection ) |
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overridevirtual |
◆ InitTrackObjects()
| void BansheeBoardwalk::InitTrackObjects |
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overridevirtual |
◆ Load()
| void BansheeBoardwalk::Load |
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overridevirtual |
◆ SomeSounds()
| void BansheeBoardwalk::SomeSounds |
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overridevirtual |
◆ Tick()
| void BansheeBoardwalk::Tick |
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overridevirtual |
◆ TickTrackObjects()
| void BansheeBoardwalk::TickTrackObjects |
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overridevirtual |
◆ Waypoints()
| void BansheeBoardwalk::Waypoints |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDo()
| void BansheeBoardwalk::WhatDoesThisDo |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDoAI()
| void BansheeBoardwalk::WhatDoesThisDoAI |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
The documentation for this class was generated from the following files: