Mario Kart 64
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BansheeBoardwalk Class Reference

#include <BansheeBoardwalk.h>

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Public Member Functions

virtual ~BansheeBoardwalk ()=default
 
 BansheeBoardwalk ()
 
virtual void Load () override
 
virtual void LoadTextures () override
 
virtual void BeginPlay () override
 
virtual void InitCourseObjects () override
 
virtual void UpdateCourseObjects () override
 
virtual void RenderCourseObjects (s32 cameraId) override
 
virtual void SomeSounds () override
 
virtual void WhatDoesThisDo (Player *player, int8_t playerId) override
 
virtual void WhatDoesThisDoAI (Player *player, int8_t playerId) override
 
virtual void Render (struct UnkStruct_800DC5EC *) override
 
virtual void RenderCredits () override
 
virtual void ScrollingTextures () override
 
virtual void Waypoints (Player *, int8_t) override
 
virtual void DrawWater (struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
 
virtual void CreditsSpawnActors () override
 
virtual void Destroy () override
 

Constructor & Destructor Documentation

◆ ~BansheeBoardwalk()

virtual BansheeBoardwalk::~BansheeBoardwalk ( )
virtualdefault

◆ BansheeBoardwalk()

BansheeBoardwalk::BansheeBoardwalk ( )
explicit
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Member Function Documentation

◆ BeginPlay()

void BansheeBoardwalk::BeginPlay ( )
overridevirtual
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◆ CreditsSpawnActors()

void BansheeBoardwalk::CreditsSpawnActors ( )
overridevirtual
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◆ Destroy()

void BansheeBoardwalk::Destroy ( )
overridevirtual

◆ DrawWater()

void BansheeBoardwalk::DrawWater ( struct UnkStruct_800DC5EC * screen,
uint16_t pathCounter,
uint16_t cameraRot,
uint16_t playerDirection )
overridevirtual
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◆ InitCourseObjects()

void BansheeBoardwalk::InitCourseObjects ( )
overridevirtual
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◆ Load()

void BansheeBoardwalk::Load ( )
overridevirtual
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◆ LoadTextures()

void BansheeBoardwalk::LoadTextures ( )
overridevirtual

◆ Render()

void BansheeBoardwalk::Render ( struct UnkStruct_800DC5EC * arg0)
overridevirtual
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◆ RenderCourseObjects()

void BansheeBoardwalk::RenderCourseObjects ( s32 cameraId)
overridevirtual

◆ RenderCredits()

void BansheeBoardwalk::RenderCredits ( )
overridevirtual
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◆ ScrollingTextures()

void BansheeBoardwalk::ScrollingTextures ( )
overridevirtual
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◆ SomeSounds()

void BansheeBoardwalk::SomeSounds ( )
overridevirtual

◆ UpdateCourseObjects()

void BansheeBoardwalk::UpdateCourseObjects ( )
overridevirtual
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◆ Waypoints()

void BansheeBoardwalk::Waypoints ( Player * player,
int8_t playerId )
overridevirtual

◆ WhatDoesThisDo()

void BansheeBoardwalk::WhatDoesThisDo ( Player * player,
int8_t playerId )
overridevirtual
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◆ WhatDoesThisDoAI()

void BansheeBoardwalk::WhatDoesThisDoAI ( Player * player,
int8_t playerId )
overridevirtual
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The documentation for this class was generated from the following files: