SpaghettiKart
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ScreenContext Struct Reference

#include <code_800029B0.h>

Collaboration diagram for ScreenContext:
[legend]

Data Fields

struct Controllercontrollers
 
Cameracamera
 
CameraraceCamera
 
CameralookBehindCamera
 
CamerafreeCamera
 
CamerapendingCamera
 
Playerplayer
 
s32 * unkC
 
Vp viewport
 
s32 pad [2]
 
s16 cameraHeight
 
s16 unk
 
s16 screenWidth
 
s16 screenHeight
 
s16 screenStartX
 
s16 screenStartY
 
s16 unk3C
 
s16 playerDirection
 
s16 pathCounter
 
s16 unk42
 
s32 pad2
 

Detailed Description

To include in C++, you must include libultraship.h and place this file in extern "C"

Field Documentation

◆ camera

Camera* ScreenContext::camera

◆ cameraHeight

s16 ScreenContext::cameraHeight

◆ controllers

struct Controller* ScreenContext::controllers

◆ freeCamera

Camera* ScreenContext::freeCamera

◆ lookBehindCamera

Camera* ScreenContext::lookBehindCamera

◆ pad

s32 ScreenContext::pad[2]

◆ pad2

s32 ScreenContext::pad2

◆ pathCounter

s16 ScreenContext::pathCounter

◆ pendingCamera

Camera* ScreenContext::pendingCamera

◆ player

Player* ScreenContext::player

◆ playerDirection

s16 ScreenContext::playerDirection

◆ raceCamera

Camera* ScreenContext::raceCamera

◆ screenHeight

s16 ScreenContext::screenHeight

◆ screenStartX

s16 ScreenContext::screenStartX

◆ screenStartY

s16 ScreenContext::screenStartY

◆ screenWidth

s16 ScreenContext::screenWidth

◆ unk

s16 ScreenContext::unk

◆ unk3C

s16 ScreenContext::unk3C

◆ unk42

s16 ScreenContext::unk42

◆ unkC

s32* ScreenContext::unkC

◆ viewport

Vp ScreenContext::viewport

The documentation for this struct was generated from the following file: