SpaghettiKart
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BlockFort.h
Go to the documentation of this file.
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#pragma once
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#include <libultraship.h>
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#include "
Track.h
"
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extern
"C"
{
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#include "
assets/models/tracks/block_fort/block_fort_vertices.h
"
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#include "
assets/models/tracks/block_fort/block_fort_displaylists.h
"
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#include "
assets/models/tracks/block_fort/block_fort_data.h
"
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#include "
course_offsets.h
"
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#include "
camera.h
"
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#include "
data/some_data.h
"
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#include "
objects.h
"
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#include "
path_spawn_metadata.h
"
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#include "
code_800029B0.h
"
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extern
const
course_texture
block_fort_textures
[];
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}
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class
BlockFort
:
public
Track
{
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public
:
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// Constructor
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explicit
BlockFort
();
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// virtual void Load(const char* courseVtx,
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// course_texture* textures, const char* displaylists, size_t dlSize);
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virtual
void
Load
()
override
;
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virtual
void
BeginPlay
()
override
;
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virtual
void
Draw
(
ScreenContext
*)
override
;
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virtual
void
Waypoints
(
Player
*, int8_t)
override
;
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};
block_fort_textures
const course_texture block_fort_textures[]
Track.h
block_fort_displaylists.h
block_fort_vertices.h
camera.h
BlockFort::Waypoints
virtual void Waypoints(Player *, int8_t) override
Definition
BlockFort.cpp:143
BlockFort::BlockFort
BlockFort()
Definition
BlockFort.cpp:37
BlockFort::BeginPlay
virtual void BeginPlay() override
Definition
BlockFort.cpp:120
BlockFort::Draw
virtual void Draw(ScreenContext *) override
Definition
BlockFort.cpp:134
BlockFort::Load
virtual void Load() override
Definition
BlockFort.cpp:109
Track
code_800029B0.h
course_offsets.h
block_fort_data.h
objects.h
path_spawn_metadata.h
some_data.h
Player
Definition
common_structs.h:264
ScreenContext
Definition
code_800029B0.h:14
course_texture
Definition
course_offsets.h:10
src
engine
tracks
BlockFort.h
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