Mario Kart 64
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BlockFort.h
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1#pragma once
2
3#include <libultraship.h>
4#include "Course.h"
5
6extern "C" {
10 #include "course_offsets.h"
11 #include "camera.h"
12 #include "data/some_data.h"
13 #include "objects.h"
14 #include "path_spawn_metadata.h"
16}
17
18class BlockFort : public Course {
19public:
20 virtual ~BlockFort() = default; // Virtual destructor for proper cleanup in derived classes
21
22 // Constructor
23 explicit BlockFort();
24
25// virtual void Load(const char* courseVtx,
26// course_texture* textures, const char* displaylists, size_t dlSize);
27 virtual void Load() override;
28 virtual void BeginPlay() override;
29 virtual void Render(struct UnkStruct_800DC5EC*) override;
30 virtual void Waypoints(Player*, int8_t) override;
31};
const course_texture block_fort_textures[]
Definition BlockFort.cpp:36
virtual void Render(struct UnkStruct_800DC5EC *) override
Definition BlockFort.cpp:142
virtual void Waypoints(Player *, int8_t) override
Definition BlockFort.cpp:151
BlockFort()
Definition BlockFort.cpp:43
virtual void BeginPlay() override
Definition BlockFort.cpp:126
virtual ~BlockFort()=default
virtual void Load() override
Definition BlockFort.cpp:118
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10