Mario Kart 64
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BlockFort.h
Go to the documentation of this file.
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#pragma once
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#include <libultraship.h>
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#include "
Course.h
"
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extern
"C"
{
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#include "
assets/block_fort_vertices.h
"
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#include "
assets/block_fort_displaylists.h
"
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#include "
assets/block_fort_data.h
"
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#include "
course_offsets.h
"
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#include "
camera.h
"
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#include "
data/some_data.h
"
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#include "
objects.h
"
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#include "
path_spawn_metadata.h
"
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extern
const
course_texture
block_fort_textures
[];
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}
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class
BlockFort
:
public
Course
{
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public
:
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virtual
~BlockFort
() =
default
;
// Virtual destructor for proper cleanup in derived classes
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// Constructor
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explicit
BlockFort
();
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// virtual void Load(const char* courseVtx,
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// course_texture* textures, const char* displaylists, size_t dlSize);
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virtual
void
Load
()
override
;
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virtual
void
BeginPlay
()
override
;
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virtual
void
Render
(
struct
UnkStruct_800DC5EC
*)
override
;
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virtual
void
Waypoints
(
Player
*, int8_t)
override
;
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};
block_fort_textures
const course_texture block_fort_textures[]
Definition
BlockFort.cpp:36
Course.h
block_fort_data.h
block_fort_displaylists.h
block_fort_vertices.h
camera.h
BlockFort::Render
virtual void Render(struct UnkStruct_800DC5EC *) override
Definition
BlockFort.cpp:142
BlockFort::Waypoints
virtual void Waypoints(Player *, int8_t) override
Definition
BlockFort.cpp:151
BlockFort::BlockFort
BlockFort()
Definition
BlockFort.cpp:43
BlockFort::BeginPlay
virtual void BeginPlay() override
Definition
BlockFort.cpp:126
BlockFort::~BlockFort
virtual ~BlockFort()=default
BlockFort::Load
virtual void Load() override
Definition
BlockFort.cpp:118
Course
course_offsets.h
objects.h
path_spawn_metadata.h
some_data.h
Player
Definition
common_structs.h:264
UnkStruct_800DC5EC
Definition
code_800029B0.h:9
course_texture
Definition
course_offsets.h:10
src
engine
courses
BlockFort.h
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