3#include <libultraship.h>
26 virtual void Load()
override;
41 virtual void Destroy()
override;
const course_texture bowsers_castle_textures[]
virtual void InitTrackObjects() override
Definition BowsersCastle.cpp:189
virtual void CreditsSpawnActors() override
Definition BowsersCastle.cpp:329
virtual void DrawTrackObjects(s32 cameraId) override
Definition BowsersCastle.cpp:220
BowsersCastle()
Definition BowsersCastle.cpp:40
virtual void Load() override
Definition BowsersCastle.cpp:115
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition BowsersCastle.cpp:228
virtual void DrawCredits() override
Definition BowsersCastle.cpp:285
virtual void Destroy() override
Definition BowsersCastle.cpp:333
virtual void Waypoints(Player *, int8_t) override
Definition BowsersCastle.cpp:293
virtual void DrawTransparency(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition BowsersCastle.cpp:307
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
Definition BowsersCastle.cpp:289
virtual void BeginPlay() override
Definition BowsersCastle.cpp:133
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition BowsersCastle.cpp:243
virtual void TickTrackObjects() override
Definition BowsersCastle.cpp:216
virtual void Draw(ScreenContext *) override
Definition BowsersCastle.cpp:258
virtual void SomeSounds() override
Definition BowsersCastle.cpp:225
f32 Vec3f[3]
Definition common_structs.h:10
Definition common_structs.h:264
Definition code_800029B0.h:14
Definition course_offsets.h:10