3#include <libultraship.h>
27 virtual void Load()
override;
44 virtual void Destroy()
override;
const course_texture bowsers_castle_textures[]
Definition BowsersCastle.cpp:38
virtual void CreditsSpawnActors() override
Definition BowsersCastle.cpp:363
BowsersCastle()
Definition BowsersCastle.cpp:70
virtual void RenderCredits() override
Definition BowsersCastle.cpp:319
virtual void Load() override
Definition BowsersCastle.cpp:153
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition BowsersCastle.cpp:262
virtual void UpdateCourseObjects() override
Definition BowsersCastle.cpp:250
virtual void LoadTextures() override
Definition BowsersCastle.cpp:161
virtual void Destroy() override
Definition BowsersCastle.cpp:367
virtual void Waypoints(Player *, int8_t) override
Definition BowsersCastle.cpp:327
virtual ~BowsersCastle()=default
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
Definition BowsersCastle.cpp:323
virtual void BeginPlay() override
Definition BowsersCastle.cpp:165
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition BowsersCastle.cpp:277
virtual void DrawWater(struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition BowsersCastle.cpp:341
virtual void InitCourseObjects() override
Definition BowsersCastle.cpp:223
virtual void SomeSounds() override
Definition BowsersCastle.cpp:259
virtual void Render(struct UnkStruct_800DC5EC *) override
Definition BowsersCastle.cpp:292
virtual void RenderCourseObjects(s32 cameraId) override
Definition BowsersCastle.cpp:254
f32 Vec3f[3]
Definition common_structs.h:10
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10