Mario Kart 64
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FrappeSnowland.h
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1#pragma once
2
3#include <libultraship.h>
4#include "Course.h"
5
6extern "C" {
10 #include "course_offsets.h"
11 #include "camera.h"
12 #include "data/some_data.h"
13 #include "objects.h"
14 #include "path_spawn_metadata.h"
16}
17
18class FrappeSnowland : public Course {
19public:
20 virtual ~FrappeSnowland() = default;
21
22 explicit FrappeSnowland();
23
24 virtual void Load() override;
25 virtual void LoadTextures() override;
26 virtual void BeginPlay() override;
27 virtual void InitClouds() override;
28 virtual void UpdateClouds(s32 sp1C, Camera* camera) override;
29 virtual void InitCourseObjects() override;
30 virtual void UpdateCourseObjects() override;
31 virtual void Render(struct UnkStruct_800DC5EC*) override;
32 virtual void RenderCredits() override;
33 virtual void Waypoints(Player* player, int8_t playerId) override;
34};
const course_texture frappe_snowland_textures[]
Definition FrappeSnowland.cpp:42
virtual void Load() override
Definition FrappeSnowland.cpp:131
virtual void UpdateClouds(s32 sp1C, Camera *camera) override
Definition FrappeSnowland.cpp:198
virtual void Render(struct UnkStruct_800DC5EC *) override
Definition FrappeSnowland.cpp:214
FrappeSnowland()
Definition FrappeSnowland.cpp:50
virtual void LoadTextures() override
Definition FrappeSnowland.cpp:138
virtual void InitCourseObjects() override
Definition FrappeSnowland.cpp:202
virtual void Waypoints(Player *player, int8_t playerId) override
Definition FrappeSnowland.cpp:235
virtual ~FrappeSnowland()=default
virtual void RenderCredits() override
Definition FrappeSnowland.cpp:231
virtual void BeginPlay() override
Definition FrappeSnowland.cpp:143
virtual void InitClouds() override
Definition FrappeSnowland.cpp:182
virtual void UpdateCourseObjects() override
Definition FrappeSnowland.cpp:210
Definition camera.h:27
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10