Mario Kart 64
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FrappeSnowland Class Reference

#include <FrappeSnowland.h>

Inheritance diagram for FrappeSnowland:
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Public Member Functions

virtual ~FrappeSnowland ()=default
 
 FrappeSnowland ()
 
virtual void Load () override
 
virtual void LoadTextures () override
 
virtual void BeginPlay () override
 
virtual void InitClouds () override
 
virtual void UpdateClouds (s32 sp1C, Camera *camera) override
 
virtual void InitCourseObjects () override
 
virtual void UpdateCourseObjects () override
 
virtual void Render (struct UnkStruct_800DC5EC *) override
 
virtual void RenderCredits () override
 
virtual void Waypoints (Player *player, int8_t playerId) override
 

Constructor & Destructor Documentation

◆ ~FrappeSnowland()

virtual FrappeSnowland::~FrappeSnowland ( )
virtualdefault

◆ FrappeSnowland()

FrappeSnowland::FrappeSnowland ( )
explicit
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Member Function Documentation

◆ BeginPlay()

void FrappeSnowland::BeginPlay ( )
overridevirtual
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◆ InitClouds()

void FrappeSnowland::InitClouds ( )
overridevirtual
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◆ InitCourseObjects()

void FrappeSnowland::InitCourseObjects ( )
overridevirtual
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◆ Load()

void FrappeSnowland::Load ( )
overridevirtual
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◆ LoadTextures()

void FrappeSnowland::LoadTextures ( )
overridevirtual
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◆ Render()

void FrappeSnowland::Render ( struct UnkStruct_800DC5EC * arg0)
overridevirtual
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◆ RenderCredits()

void FrappeSnowland::RenderCredits ( )
overridevirtual
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◆ UpdateClouds()

void FrappeSnowland::UpdateClouds ( s32 sp1C,
Camera * camera )
overridevirtual
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◆ UpdateCourseObjects()

void FrappeSnowland::UpdateCourseObjects ( )
overridevirtual
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◆ Waypoints()

void FrappeSnowland::Waypoints ( Player * player,
int8_t playerId )
overridevirtual

The documentation for this class was generated from the following files: