#include <FrappeSnowland.h>
◆ ~FrappeSnowland()
virtual FrappeSnowland::~FrappeSnowland |
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virtualdefault |
◆ FrappeSnowland()
FrappeSnowland::FrappeSnowland |
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explicit |
◆ BeginPlay()
void FrappeSnowland::BeginPlay |
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overridevirtual |
◆ InitClouds()
void FrappeSnowland::InitClouds |
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overridevirtual |
◆ InitCourseObjects()
void FrappeSnowland::InitCourseObjects |
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overridevirtual |
◆ Load()
void FrappeSnowland::Load |
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overridevirtual |
◆ LoadTextures()
void FrappeSnowland::LoadTextures |
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overridevirtual |
◆ Render()
◆ RenderCredits()
void FrappeSnowland::RenderCredits |
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overridevirtual |
◆ UpdateClouds()
void FrappeSnowland::UpdateClouds |
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s32 | sp1C, |
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Camera * | camera ) |
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overridevirtual |
◆ UpdateCourseObjects()
void FrappeSnowland::UpdateCourseObjects |
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overridevirtual |
◆ Waypoints()
void FrappeSnowland::Waypoints |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
The documentation for this class was generated from the following files: